Naruto Storm Animation Recreation
Budget: $10 – $30 USD
I have several video clips showing signature character-movement sequences from the Naruto Storm games and I need them rebuilt frame-for-frame on top of genuine Storm-style rigs. Because the series uses its own bone naming and weighting quirks, this job suits someone who already understands how those skeletons bend, twist and swap meshes during combo strings.
Here’s what I’ll hand over: the reference footage, the base character models extracted from the Storm PC release, and a clean rig that matches the original bone hierarchy. Your task is to study each clip, key every pose and timing nuance, and hand back fully polished animations that drop straight into the game assets folder without any extra retargeting.
Key points
• Scope: strictly character movements (no VFX or cutscene camera work).
• Target: PC build of the game, so please keep the original frame rate and root-motion conventions.
• Delivery: Blender files (.blend) ready for export, with actions neatly labelled and cleaned.
If you already have a workflow for Storm’ SKELETON and can show a sample combo loop you’ve recreated in the past, that will speed up selection. I’m happy to review progress clip-by-clip and give timestamped notes so we hit the exact feel of the originals.
I can provide the charecter models and other tools used for storm connections like the blender addons
Here’s what I’ll hand over: the reference footage, the base character models extracted from the Storm PC release, and a clean rig that matches the original bone hierarchy. Your task is to study each clip, key every pose and timing nuance, and hand back fully polished animations that drop straight into the game assets folder without any extra retargeting.
Key points
• Scope: strictly character movements (no VFX or cutscene camera work).
• Target: PC build of the game, so please keep the original frame rate and root-motion conventions.
• Delivery: Blender files (.blend) ready for export, with actions neatly labelled and cleaned.
If you already have a workflow for Storm’ SKELETON and can show a sample combo loop you’ve recreated in the past, that will speed up selection. I’m happy to review progress clip-by-clip and give timestamped notes so we hit the exact feel of the originals.
I can provide the charecter models and other tools used for storm connections like the blender addons
Related categories:
Animation
Maya
3D Modelling
3D Animation
3D Design
Game Development
Blender
3D Rigging
Visual Effects
Game Art