Multi-Style Human Arm 3D Models
Budget: $1,500 – $3,000 USD
I need a set of fully articulated human-arm models that bend naturally at the elbow, rotate at the wrist, and flex at every finger joint. The joint hierarchy has to be clean and animation-ready so I can drop the rigs straight into Unity or Blender without extra tweaking.
The brief calls for more than one artistic direction: I’d like at least one arm that pushes full realism with accurate anatomy and skin detail, another that feels stylised, and a third that leans into a playful, cartoonish look. Texture resolution, polygon count, and shader work can vary between styles as long as the movement stays smooth and deformation-free.
When you reply, show me past arm, hand, or character pieces you’ve built and mention the tools you used—Maya, Blender, ZBrush, Substance, or any mix that suits your workflow. A quick note on your experience with rigging or skin-weighting for elbows and hands will help me gauge fit.
Deliverables (all three styles):
• Clean, rigged arm model with labeled bones
• FBX plus the source file (BLEND or MA)
• 4K textures where applicable (albedo, normal, roughness)
• Simple test animation file so I can verify joint integrity
I’ll review portfolios as they come in and get straight back to shortlisted artists so we can lock down timeframes.
The brief calls for more than one artistic direction: I’d like at least one arm that pushes full realism with accurate anatomy and skin detail, another that feels stylised, and a third that leans into a playful, cartoonish look. Texture resolution, polygon count, and shader work can vary between styles as long as the movement stays smooth and deformation-free.
When you reply, show me past arm, hand, or character pieces you’ve built and mention the tools you used—Maya, Blender, ZBrush, Substance, or any mix that suits your workflow. A quick note on your experience with rigging or skin-weighting for elbows and hands will help me gauge fit.
Deliverables (all three styles):
• Clean, rigged arm model with labeled bones
• FBX plus the source file (BLEND or MA)
• 4K textures where applicable (albedo, normal, roughness)
• Simple test animation file so I can verify joint integrity
I’ll review portfolios as they come in and get straight back to shortlisted artists so we can lock down timeframes.
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
Unity 3D
3D Design
Blender
3D Rigging