Models 3D in Blender for Personal Use Videogame

Job ID: 39876248

Budget: €30 – €250 EUR

Greetings!
I’m Elena CJ, and I’m working on a small Unity game as a surprise for my boyfriend for our anniversary. Even though I’m a programmer, I’m honestly terrible with Blender (I swear I’ve tried haha ).

I already have a clear vision of the characters, and I’ll share a prototype of one of them so you can better estimate the scope and complexity of modeling both.

I’m aiming for a simple, charming style — think Animal Crossing-like characters rather than highly detailed models.

Deliverables

-Blender files (.blend) with clean, clearly labeled collections

-Exported FBX files compatible with Unity’s scale (1 meter = 1 unit)

-Proper UVs and a single, well-organized material per character

-Simple, game-ready rig compatible with Unity’s Mecanim system

-Basic idle, walk, and blink animations so I can test them immediately in-engine

Acceptance Criteria

-No visible mesh issues or non-manifold geometry

-Characters import correctly into Unity 2021+ with proper orientation and animation clips detected automatically

Please include:

-A link to your portfolio showing similar cartoon or stylized characters

-How many characters you could deliver within a three-week timeframe.

-And your estimated budget for creating two characters in this style and timeframe



Thx in advice for you attention and looking forward to hear from you!

Kind Regards,
Elena