Models 3D in Blender for Personal Use Videogame
Budget: €30 – €250 EUR
Greetings!
I’m Elena CJ, and I’m working on a small Unity game as a surprise for my boyfriend for our anniversary. Even though I’m a programmer, I’m honestly terrible with Blender (I swear I’ve tried haha ).
I already have a clear vision of the characters, and I’ll share a prototype of one of them so you can better estimate the scope and complexity of modeling both.
I’m aiming for a simple, charming style — think Animal Crossing-like characters rather than highly detailed models.
Deliverables
-Blender files (.blend) with clean, clearly labeled collections
-Exported FBX files compatible with Unity’s scale (1 meter = 1 unit)
-Proper UVs and a single, well-organized material per character
-Simple, game-ready rig compatible with Unity’s Mecanim system
-Basic idle, walk, and blink animations so I can test them immediately in-engine
Acceptance Criteria
-No visible mesh issues or non-manifold geometry
-Characters import correctly into Unity 2021+ with proper orientation and animation clips detected automatically
Please include:
-A link to your portfolio showing similar cartoon or stylized characters
-How many characters you could deliver within a three-week timeframe.
-And your estimated budget for creating two characters in this style and timeframe
Thx in advice for you attention and looking forward to hear from you!
Kind Regards,
Elena
I’m Elena CJ, and I’m working on a small Unity game as a surprise for my boyfriend for our anniversary. Even though I’m a programmer, I’m honestly terrible with Blender (I swear I’ve tried haha ).
I already have a clear vision of the characters, and I’ll share a prototype of one of them so you can better estimate the scope and complexity of modeling both.
I’m aiming for a simple, charming style — think Animal Crossing-like characters rather than highly detailed models.
Deliverables
-Blender files (.blend) with clean, clearly labeled collections
-Exported FBX files compatible with Unity’s scale (1 meter = 1 unit)
-Proper UVs and a single, well-organized material per character
-Simple, game-ready rig compatible with Unity’s Mecanim system
-Basic idle, walk, and blink animations so I can test them immediately in-engine
Acceptance Criteria
-No visible mesh issues or non-manifold geometry
-Characters import correctly into Unity 2021+ with proper orientation and animation clips detected automatically
Please include:
-A link to your portfolio showing similar cartoon or stylized characters
-How many characters you could deliver within a three-week timeframe.
-And your estimated budget for creating two characters in this style and timeframe
Thx in advice for you attention and looking forward to hear from you!
Kind Regards,
Elena