Low-Poly Object Models in Blender

Job ID: 40194780

Budget: $250 – $750 USD

I’m putting together a small project that calls for a series of low-poly 3D objects built exclusively in Blender. The emphasis is on clean, efficient geometry rather than photorealistic detail—I want simple shapes that look good, keep the polygon count tight, and import smoothly into real-time engines.

What you’ll hand over:
• A well-organized .blend file for each object, with modifiers unapplied so I can tweak if needed.
• Exported versions in FBX and OBJ formats.
• A short note on the final poly count for every model.

I expect logical naming, tidy outliner hierarchy, and UVs laid out so I can drop in my own textures later. Nothing needs baked textures or advanced shading; solid viewport materials are fine.

If you enjoy quick, clean modeling and know your way around Blender’s modifiers, this should be straightforward. Let me see a sample of similar low-poly work along with your bid, and we can get started right away.