Low-Poly Game Asset Modeling

Job ID: 40407169

Budget: ₹400 – ₹750 INR

I need a single low-poly object modeled and textured for real-time use inside a game engine. The asset should be cleanly UV-unwrapped, optimized to run smoothly on a wide range of hardware, and delivered with PBR textures (albedo, metallic/roughness, normal map).

Preferred tools are Blender, Maya, or 3ds Max for modeling and Substance Painter (or equivalent) for texturing, as this keeps everything compatible with Unity and Unreal. Please keep the triangle count sensible for a mobile-to-PC title and avoid unnecessary geometry; crisp silhouette and readable texture detail matter more than raw polygon numbers.

Deliverables:
• Final model in FBX (additional GLTF welcome)
• 2K PNG texture set, clearly named
• Original project/source files

The asset should import without errors, display correctly under a standard PBR lit scene, and respect a real-world scale of 1 unit = 1 meter. Once the files pass that quick check, the job is complete.