Low-Poly Game Asset Modeling
Budget: ₹400 – ₹750 INR
I need a single low-poly object modeled and textured for real-time use inside a game engine. The asset should be cleanly UV-unwrapped, optimized to run smoothly on a wide range of hardware, and delivered with PBR textures (albedo, metallic/roughness, normal map).
Preferred tools are Blender, Maya, or 3ds Max for modeling and Substance Painter (or equivalent) for texturing, as this keeps everything compatible with Unity and Unreal. Please keep the triangle count sensible for a mobile-to-PC title and avoid unnecessary geometry; crisp silhouette and readable texture detail matter more than raw polygon numbers.
Deliverables:
• Final model in FBX (additional GLTF welcome)
• 2K PNG texture set, clearly named
• Original project/source files
The asset should import without errors, display correctly under a standard PBR lit scene, and respect a real-world scale of 1 unit = 1 meter. Once the files pass that quick check, the job is complete.
Preferred tools are Blender, Maya, or 3ds Max for modeling and Substance Painter (or equivalent) for texturing, as this keeps everything compatible with Unity and Unreal. Please keep the triangle count sensible for a mobile-to-PC title and avoid unnecessary geometry; crisp silhouette and readable texture detail matter more than raw polygon numbers.
Deliverables:
• Final model in FBX (additional GLTF welcome)
• 2K PNG texture set, clearly named
• Original project/source files
The asset should import without errors, display correctly under a standard PBR lit scene, and respect a real-world scale of 1 unit = 1 meter. Once the files pass that quick check, the job is complete.
Related categories:
3D Rendering
Maya
3ds Max
3D Modelling
3D Animation
3D Design
Game Development
Blender