3D Laboratory Equipment Models Creation
Budget: ₹600 – ₹1,500 INR
We are looking for a skilled 3D artist to create a small set of high-quality, reusable laboratory equipment models.
All models must be created in Blender and exported for use in both Unity (C#) and Three.js (WebGL). Equipment must be suitable for free movement and interaction in browser-based simulations.
SCOPE OF WORK
Create the following core laboratory equipment only:
Chemistry (max 5)
Beaker
Test tube
Conical flask
Measuring cylinder
Burner (Bunsen or spirit lamp)
Biology (max 5)
Microscope
Petri dish
Glass slide with cover slip
Dropper
Beaker (can reuse chemistry beaker)
Physics (max 5)
Vernier caliper
Screw gauge
Meter scale
Ammeter
Voltmeter
TECHNICAL REQUIREMENTS
Models must be created in Blender
Clean topology, low to medium poly (WebGL friendly)
Real-world scale (meters)
Correct pivot/origin placement for rotation, pouring, and dragging
Separate objects (no merged scenes or floors)
Materials:
Simple PBR-ready materials
Glass objects must support transparency
Textures optional but optimized (1K–2K max)
REQUIRED FILE FORMATS
Each equipment must be delivered in all of the following formats:
Source:
.blend
Unity compatible:
.fbx (Unity-ready)
Web / Three.js compatible:
.gltf
.glb (preferred)
All glTF/GLB files must load correctly in Three.js without missing textures or custom shaders.
INTERACTION REQUIREMENTS
Models must support:
Free movement (drag and drop)
Rotation and tilting
Placement on lab tables
Collision detection
This requires correct pivot placement and independent object structure.
DELIVERABLE STRUCTURE
Assets should be organized clearly, for example:
Assets/
Chemistry/
Biology/
Physics/
Each equipment in its own folder with all formats included.
TIMELINE AND PAYMENT
Initial paid sample: 1–2 equipment models
Remaining assets delivered in milestones
Long-term collaboration possible
Please mention:
Cost per asset or per subject set
Time required per asset
Portfolio or previous Blender work (preferably with FBX or glTF)
All models must be created in Blender and exported for use in both Unity (C#) and Three.js (WebGL). Equipment must be suitable for free movement and interaction in browser-based simulations.
SCOPE OF WORK
Create the following core laboratory equipment only:
Chemistry (max 5)
Beaker
Test tube
Conical flask
Measuring cylinder
Burner (Bunsen or spirit lamp)
Biology (max 5)
Microscope
Petri dish
Glass slide with cover slip
Dropper
Beaker (can reuse chemistry beaker)
Physics (max 5)
Vernier caliper
Screw gauge
Meter scale
Ammeter
Voltmeter
TECHNICAL REQUIREMENTS
Models must be created in Blender
Clean topology, low to medium poly (WebGL friendly)
Real-world scale (meters)
Correct pivot/origin placement for rotation, pouring, and dragging
Separate objects (no merged scenes or floors)
Materials:
Simple PBR-ready materials
Glass objects must support transparency
Textures optional but optimized (1K–2K max)
REQUIRED FILE FORMATS
Each equipment must be delivered in all of the following formats:
Source:
.blend
Unity compatible:
.fbx (Unity-ready)
Web / Three.js compatible:
.gltf
.glb (preferred)
All glTF/GLB files must load correctly in Three.js without missing textures or custom shaders.
INTERACTION REQUIREMENTS
Models must support:
Free movement (drag and drop)
Rotation and tilting
Placement on lab tables
Collision detection
This requires correct pivot placement and independent object structure.
DELIVERABLE STRUCTURE
Assets should be organized clearly, for example:
Assets/
Chemistry/
Biology/
Physics/
Each equipment in its own folder with all formats included.
TIMELINE AND PAYMENT
Initial paid sample: 1–2 equipment models
Remaining assets delivered in milestones
Long-term collaboration possible
Please mention:
Cost per asset or per subject set
Time required per asset
Portfolio or previous Blender work (preferably with FBX or glTF)