3D Laboratory Equipment Models Creation

Job ID: 40137939

Budget: ₹600 – ₹1,500 INR

We are looking for a skilled 3D artist to create a small set of high-quality, reusable laboratory equipment models.

All models must be created in Blender and exported for use in both Unity (C#) and Three.js (WebGL). Equipment must be suitable for free movement and interaction in browser-based simulations.

SCOPE OF WORK

Create the following core laboratory equipment only:

Chemistry (max 5)

Beaker

Test tube

Conical flask

Measuring cylinder

Burner (Bunsen or spirit lamp)

Biology (max 5)

Microscope

Petri dish

Glass slide with cover slip

Dropper

Beaker (can reuse chemistry beaker)

Physics (max 5)

Vernier caliper

Screw gauge

Meter scale

Ammeter

Voltmeter

TECHNICAL REQUIREMENTS

Models must be created in Blender

Clean topology, low to medium poly (WebGL friendly)

Real-world scale (meters)

Correct pivot/origin placement for rotation, pouring, and dragging

Separate objects (no merged scenes or floors)

Materials:

Simple PBR-ready materials

Glass objects must support transparency

Textures optional but optimized (1K–2K max)

REQUIRED FILE FORMATS

Each equipment must be delivered in all of the following formats:

Source:

.blend

Unity compatible:

.fbx (Unity-ready)

Web / Three.js compatible:

.gltf

.glb (preferred)

All glTF/GLB files must load correctly in Three.js without missing textures or custom shaders.

INTERACTION REQUIREMENTS

Models must support:

Free movement (drag and drop)

Rotation and tilting

Placement on lab tables

Collision detection

This requires correct pivot placement and independent object structure.

DELIVERABLE STRUCTURE

Assets should be organized clearly, for example:

Assets/

Chemistry/

Biology/

Physics/

Each equipment in its own folder with all formats included.

TIMELINE AND PAYMENT

Initial paid sample: 1–2 equipment models

Remaining assets delivered in milestones

Long-term collaboration possible

Please mention:

Cost per asset or per subject set

Time required per asset

Portfolio or previous Blender work (preferably with FBX or glTF)