Expert Animator for High-Quality Character Animation
Budget: ₹600 – ₹1,500 INR
We are hiring a professional animator to create high-quality character animations that closely match the motion quality, smoothness, and workflow shown in the provided reference video.
This is not a beginner task. We are looking for someone who understands real motion, weight, timing, and clean export pipelines.
What You Will Do
Animate game-ready character movements (idle, walk, run, jump, actions)
Ensure natural motion flow and transitions
Work with rigged characters and timelines
Maintain consistent animation style across all clips
Export animations in formats ready for engine or video use
Follow reference strictly and deliver polished results
Required Expertise
You must have:
Proven experience in character animation (2D or 3D)
Strong command over keyframe animation & easing
Deep understanding of:
Motion weight & balance
Anticipation & follow-through
Loop-safe animations
Hands-on experience with animation export workflows
Tools (Any One Required)
Blender / Maya / Cinema 4D (3D)
After Effects / Spine / Toon Boom (2D)
Tool doesn’t matter — output quality does.
Deliverables
Multiple clean animation clips
Properly exported files (FBX / JSON / MP4 as required)
Source project files
Organized, reusable assets (naming + structure)
Timeline & Process
Step 1: Reference study & motion plan
Step 2: Rough animation preview
Step 3: Polished animation pass
Step 4: Final export & delivery
Revisions included for motion refinement only
Who Should NOT Apply
Beginners or students
Template-based animators
AI-only animation creators
Anyone unable to match reference quality
How to Apply
Include ALL of the following:
Portfolio with similar character animations
Software you use
Confirmation that you can match the reference video quality
Estimated time for one short animation (5–8 seconds)
Bonus (Not Mandatory)
Unity Animator / Mecanim experience
Game animation optimization knowledge
Experience working with indie or startup teams
This is not a beginner task. We are looking for someone who understands real motion, weight, timing, and clean export pipelines.
What You Will Do
Animate game-ready character movements (idle, walk, run, jump, actions)
Ensure natural motion flow and transitions
Work with rigged characters and timelines
Maintain consistent animation style across all clips
Export animations in formats ready for engine or video use
Follow reference strictly and deliver polished results
Required Expertise
You must have:
Proven experience in character animation (2D or 3D)
Strong command over keyframe animation & easing
Deep understanding of:
Motion weight & balance
Anticipation & follow-through
Loop-safe animations
Hands-on experience with animation export workflows
Tools (Any One Required)
Blender / Maya / Cinema 4D (3D)
After Effects / Spine / Toon Boom (2D)
Tool doesn’t matter — output quality does.
Deliverables
Multiple clean animation clips
Properly exported files (FBX / JSON / MP4 as required)
Source project files
Organized, reusable assets (naming + structure)
Timeline & Process
Step 1: Reference study & motion plan
Step 2: Rough animation preview
Step 3: Polished animation pass
Step 4: Final export & delivery
Revisions included for motion refinement only
Who Should NOT Apply
Beginners or students
Template-based animators
AI-only animation creators
Anyone unable to match reference quality
How to Apply
Include ALL of the following:
Portfolio with similar character animations
Software you use
Confirmation that you can match the reference video quality
Estimated time for one short animation (5–8 seconds)
Bonus (Not Mandatory)
Unity Animator / Mecanim experience
Game animation optimization knowledge
Experience working with indie or startup teams
Related categories:
Animation
After Effects
3D Modelling
3D Animation
Cinema 4D
2D Animation
Blender
Toon Boom