Experienced Godot Developer & Game Artist Needed
Budget: $15 – $25 USD
We are building a playable vertical slice demo for a 3D isometric dark fantasy RPG developed in Godot 4.6+ (GDScript) with all 3D assets created in Blender. All programming systems are already built — we need a 3D environment and technical artist to create the visual content.
The work includes:
- Designing and building reusable modular environment kits in Blender (underground city architecture, cave/wilderness terrain, dungeon tilesets) using grid-aligned snap-together pieces with Godot auto-collision naming conventions
- Building bespoke hero rooms for key story moments
- Creating PBR-textured character models (8k-15k tris field / 15k-30k battle) with skeletal rigs and animations
- Assembling exported GLB models into playable Godot scenes with inherited scene templates, biome-based lighting, and room visibility management
- Authoring cinematic event staging using our JSON-driven cutscene system (camera choreography, NPC movement, dialogue sequencing)
Programming systems already complete:
- Turn-based combat
- Dialogue system
- Scripted event/cutscene engine
- Scene transitions
- Save/load
The demo covers 3 story acts set in an underground world lit by torchlight, crystal formations, and magical glow. The art direction targets dark high-fantasy realism with chiaroscuro lighting, restrained earthy palettes, and lived-in PBR surfaces.
Required skills:
- Blender (modeling, UV unwrapping, PBR texturing, rigging, animation, glTF export)
- Godot 4.x (scene assembly, node management, GDScript reading comprehension)
- Modular kit methodology
- StandardMaterial3D PBR pipeline
Nice to have:
- Substance Painter experience
- Prior shipped game projects
The work includes:
- Designing and building reusable modular environment kits in Blender (underground city architecture, cave/wilderness terrain, dungeon tilesets) using grid-aligned snap-together pieces with Godot auto-collision naming conventions
- Building bespoke hero rooms for key story moments
- Creating PBR-textured character models (8k-15k tris field / 15k-30k battle) with skeletal rigs and animations
- Assembling exported GLB models into playable Godot scenes with inherited scene templates, biome-based lighting, and room visibility management
- Authoring cinematic event staging using our JSON-driven cutscene system (camera choreography, NPC movement, dialogue sequencing)
Programming systems already complete:
- Turn-based combat
- Dialogue system
- Scripted event/cutscene engine
- Scene transitions
- Save/load
The demo covers 3 story acts set in an underground world lit by torchlight, crystal formations, and magical glow. The art direction targets dark high-fantasy realism with chiaroscuro lighting, restrained earthy palettes, and lived-in PBR surfaces.
Required skills:
- Blender (modeling, UV unwrapping, PBR texturing, rigging, animation, glTF export)
- Godot 4.x (scene assembly, node management, GDScript reading comprehension)
- Modular kit methodology
- StandardMaterial3D PBR pipeline
Nice to have:
- Substance Painter experience
- Prior shipped game projects
Related categories:
3D Rendering
Animation
Maya
3D Modelling
3D Animation
3D Design
Game Development
Blender
Godot
Game Art