Create a Collision with Blender
Budget: $10 – $30 USD
Project: FiveM Collision Mesh (.ybn) for Solar Panel Prop
I already have a finished solar panel model (.ydr).
I need a custom collision mesh created and delivered as a ready-to-use .ybn file for FiveM.
Task
Create an accurate, low-poly collision mesh that fits the solar panel (no generic box or sphere).
Properly name and configure the collider (UCX_solar_panel or equivalent).
Ensure full compatibility with GTA V / FiveM physics.
Convert and export the collision to a final .ybn file — I should be able to drop it directly into my FiveM resource folder.
Provide a short test video or screenshot showing the collision working correctly in-game or in Blender/CodeWalker.
Deliverables
Final .ybn collision file ready for FiveM.
(Optional) Updated .blend or .fbx source file for reference.
Screenshot or short GIF/video proof of the collision working.
File Formats
Input: sg_solar_1.ydr (existing prop).
Output: sg_solar_1.ybn (final FiveM collision file).
Goal
A lightweight, precise collision mesh that works perfectly in FiveM — no clipping, solid hits, optimized for performance.
You handle all the Blender/3ds Max setup and export; I just need the working .ybn.
I already have a finished solar panel model (.ydr).
I need a custom collision mesh created and delivered as a ready-to-use .ybn file for FiveM.
Task
Create an accurate, low-poly collision mesh that fits the solar panel (no generic box or sphere).
Properly name and configure the collider (UCX_solar_panel or equivalent).
Ensure full compatibility with GTA V / FiveM physics.
Convert and export the collision to a final .ybn file — I should be able to drop it directly into my FiveM resource folder.
Provide a short test video or screenshot showing the collision working correctly in-game or in Blender/CodeWalker.
Deliverables
Final .ybn collision file ready for FiveM.
(Optional) Updated .blend or .fbx source file for reference.
Screenshot or short GIF/video proof of the collision working.
File Formats
Input: sg_solar_1.ydr (existing prop).
Output: sg_solar_1.ybn (final FiveM collision file).
Goal
A lightweight, precise collision mesh that works perfectly in FiveM — no clipping, solid hits, optimized for performance.
You handle all the Blender/3ds Max setup and export; I just need the working .ybn.
Related categories:
Game Design
3D Rendering
Maya
3D Modelling
3D Animation
3D Design
Game Development
Blender
3D Layout
Game Art