Convert House Model for DayZ
Budget: $30 – $250 USD
I already have a complete 3-D house model; what I need now is a DayZ-ready asset. The job is straightforward:
• Reduce the geometry so only the basic structure remains—no extra flourishes that will push up the poly count.
• Apply clean, game-friendly UVs and a set of simple textures. I can share overall style references, but I’d like your advice on exact mapping so we hit the best visual-to-performance ratio.
• Export and package everything into the correct DayZ PC format (p3d wrapped in a .pbo), ready to drop into a server mod folder.
If you’re comfortable in Blender, O₂ / Object Builder, Mikero’s Tools, and the usual DayZ modding pipeline, this should be a quick win. Please confirm you can keep collision geometry and lods compliant with the engine, and let me know how long you’ll need.
• Reduce the geometry so only the basic structure remains—no extra flourishes that will push up the poly count.
• Apply clean, game-friendly UVs and a set of simple textures. I can share overall style references, but I’d like your advice on exact mapping so we hit the best visual-to-performance ratio.
• Export and package everything into the correct DayZ PC format (p3d wrapped in a .pbo), ready to drop into a server mod folder.
If you’re comfortable in Blender, O₂ / Object Builder, Mikero’s Tools, and the usual DayZ modding pipeline, this should be a quick win. Please confirm you can keep collision geometry and lods compliant with the engine, and let me know how long you’ll need.
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
3D Design
Game Development
Blender
3D Visualization