Console CH570 Harvester Manual-Animation Mod
Budget: $10 – $400 USD
The job is to build a fully playable CH570 cane harvester mod for Farming Simulator that satisfies ModHub’s console standards for both PlayStation and Xbox. The visual target is a moderate-poly model, but every moving part must feel believable and sturdy once in-game.
Core mechanical requirements
• Elevator – player-controlled raise/lower; separate left/right swing, also player-controlled
• Topper – player-controlled raise/lower
• Chassis suspension – player-controlled height adjustment
• Cab – entire cab tilts up by player command
• Engine bay & hydraulic bay doors – swing open/close by player command
Texture focus
High-quality, hand-painted or PBR textures on the engine bay, hydraulic bay doors, and cab interior. Normal, AO, and specular maps should ship clean and console-ready.
Submission & compliance
The finished .zip must pass the GIANTS TestRunner with no errors or warnings and be submitted through my ModHub account. I’ll supply credentials once the final build is approved so you can handle the paperwork and screenshots in the portal.
Deliverables
1. Complete Blender/Maya source files, textures, and Giants Editor project
2. Final console-approved .zip uploaded to my ModHub account
3. Short control guide (PDF or .txt) outlining the manual animations and default keybinds
4. One post-submission revision window if ModHub QA requests changes
Acceptance criteria
• Zero log errors on PC and console test bench
• All animations mapped to separate input events and functioning in-game
• Visual fidelity matches the attached John Deere CH570 reference sheet
• ModHub approval email forwarded to me
Giants Editor, Blender, Substance Painter (or equivalent), and LUA/XML tuning will all be needed, but use whichever pipeline you prefer as long as the final package meets GIANTS’ console guidelines and stays performant.
Both track and wheel machinery as yoy can see in the attached photos and i will say again i will pay no more then 400 Aud
Core mechanical requirements
• Elevator – player-controlled raise/lower; separate left/right swing, also player-controlled
• Topper – player-controlled raise/lower
• Chassis suspension – player-controlled height adjustment
• Cab – entire cab tilts up by player command
• Engine bay & hydraulic bay doors – swing open/close by player command
Texture focus
High-quality, hand-painted or PBR textures on the engine bay, hydraulic bay doors, and cab interior. Normal, AO, and specular maps should ship clean and console-ready.
Submission & compliance
The finished .zip must pass the GIANTS TestRunner with no errors or warnings and be submitted through my ModHub account. I’ll supply credentials once the final build is approved so you can handle the paperwork and screenshots in the portal.
Deliverables
1. Complete Blender/Maya source files, textures, and Giants Editor project
2. Final console-approved .zip uploaded to my ModHub account
3. Short control guide (PDF or .txt) outlining the manual animations and default keybinds
4. One post-submission revision window if ModHub QA requests changes
Acceptance criteria
• Zero log errors on PC and console test bench
• All animations mapped to separate input events and functioning in-game
• Visual fidelity matches the attached John Deere CH570 reference sheet
• ModHub approval email forwarded to me
Giants Editor, Blender, Substance Painter (or equivalent), and LUA/XML tuning will all be needed, but use whichever pipeline you prefer as long as the final package meets GIANTS’ console guidelines and stays performant.
Both track and wheel machinery as yoy can see in the attached photos and i will say again i will pay no more then 400 Aud
Related categories:
3D Rendering
Animation
3D Modelling
3D Animation
Unity 3D
3D Design
Game Development
Blender