Classic Airport Stop Light Model

Job ID: 40266260

Budget: €30 – €250 EUR

I need a 3D stop-light unit for an airport ramp, built with a classic design. The model must open flawlessly in Blender 3.6 and then export to Microsoft Flight Simulator 2024. I shall be able to work with it further in Blender

Key details
• Two lamp heads, one aimed left and one right, each able to switch on and off independently.
• Lights flash in a steady yellow sequence and cast believable illumination onto the tarmac around the fixture—no fake emissive glow that ignores the ground.
• Geometry should stay low-poly enough for real-time use while still holding classic metal housing curves and rivet detail when viewed up close.
• Textures in PBR workflow (Albedo, Metallic/Roughness, Normal, Emissive) at 4K max, already packed for MSFS.
• All pivots, empties, and naming kept Blender-friendly so animations and LODs export cleanly through the MSFS SDK.

Deliverables
1. .blend file with organised collections, fully UV-unwrapped meshes, flashing-light animation, and driver setup.
2. Exported MSFS package folder ready to drop into the Community directory for testing.
3. Short read-me noting any custom nodes or shader settings needed.

I will verify that the asset:
• Imports into Blender 3.6 without missing textures.
• Builds in the MSFS 2024 Package Manager and displays flashing yellow light that illuminates the apron surface at night.
• Stays within performance limits (no single LOD > 5k tris).

If you have previous MSFS scenery examples, feel free to point me to them so I can see your optimisation approach.

Looks like this

https://www.dropbox.com/scl/fi/0a1zhba3t6urusgccft10/wigwag-light.mp4?rlkey=8lug65gj9mda92ep9re1ktlvs&st=vz1yknxl&dl=0
Related categories: 3D Modelling 3D Animation 3D Design Blender