Blender Watch Band 3D Models
Budget: $10 – $30 USD
I need two high-quality wristwatch bands modeled and fully textured in Blender. Both bands should share a refined, luxury aesthetic, but each must feel distinct enough to serve as separate SKU concepts.
Key creative guidelines
• Style: Luxury, clean lines, subtle detailing—think premium Swiss brand rather than sporty diver.
• Materials: One band should read as supple leather, the other as premium silicone. Please reproduce believable surface properties (grain, micro-scratches, edge wear for leather; soft matte with slight sheen for silicone).
• Colour approach: Both bands will be two-tone. I’ll confirm the exact hues once you’ve blocked in the geometry, so set up your shaders for easy colour swaps. Avoid busy patterns; the elegance should come from the material definition, not prints.
Deliverables
– Two separate .blend files (one per band) with non-destructive modifiers and tidy, named collections
– 4K PBR texture sets (BaseColor, Roughness, Metallic/Specular, Normal, AO) baked and packed
– Renders of each band on a simple studio backdrop—front, back, and close-up detail shots
Acceptance criteria
The meshes must be subdivision-ready, manifold, and free of stretching. Textures should hold up at 4× zoom without obvious tiling. I’ll test the assets in Cycles; if they look as good as your preview renders and match the material brief, we’re done.
If you work comfortably in Blender and have a portfolio that shows realistic product surfacing, let’s talk timing and hand-off.
Key creative guidelines
• Style: Luxury, clean lines, subtle detailing—think premium Swiss brand rather than sporty diver.
• Materials: One band should read as supple leather, the other as premium silicone. Please reproduce believable surface properties (grain, micro-scratches, edge wear for leather; soft matte with slight sheen for silicone).
• Colour approach: Both bands will be two-tone. I’ll confirm the exact hues once you’ve blocked in the geometry, so set up your shaders for easy colour swaps. Avoid busy patterns; the elegance should come from the material definition, not prints.
Deliverables
– Two separate .blend files (one per band) with non-destructive modifiers and tidy, named collections
– 4K PBR texture sets (BaseColor, Roughness, Metallic/Specular, Normal, AO) baked and packed
– Renders of each band on a simple studio backdrop—front, back, and close-up detail shots
Acceptance criteria
The meshes must be subdivision-ready, manifold, and free of stretching. Textures should hold up at 4× zoom without obvious tiling. I’ll test the assets in Cycles; if they look as good as your preview renders and match the material brief, we’re done.
If you work comfortably in Blender and have a portfolio that shows realistic product surfacing, let’s talk timing and hand-off.
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
3D Design
Blender
3D Visualization
3D Graphic Design