Blender Texture LookDev Needed
Budget: €250 – €750 EUR
I have the models ready and now need a talented look-dev artist who lives and breathes Blender’s shading workspace. Your entire attention will go into crafting production-ready textures and material setups that bring these assets to life—think clean node networks, smart use of PBR maps, and shaders that hold up under close-up renders and varied lighting.
The job revolves around:
• Authoring all textures and materials directly in Blender (no external painter required, unless you feel it will speed things up and can be re-linked cleanly).
• Delivering well-organized .blend files with packed textures so the scene opens flawlessly on my end.
• Keeping the look physically plausible while still allowing for the artistic tweaks the project demands.
I’ll review your reel or screenshots of previous material/texture work inside Blender, paying close attention to surface detail, consistency, and node efficiency. If the fit feels right, we can quickly jump on a brief call, align on style references, set milestones, and get rolling.
The job revolves around:
• Authoring all textures and materials directly in Blender (no external painter required, unless you feel it will speed things up and can be re-linked cleanly).
• Delivering well-organized .blend files with packed textures so the scene opens flawlessly on my end.
• Keeping the look physically plausible while still allowing for the artistic tweaks the project demands.
I’ll review your reel or screenshots of previous material/texture work inside Blender, paying close attention to surface detail, consistency, and node efficiency. If the fit feels right, we can quickly jump on a brief call, align on style references, set milestones, and get rolling.
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
3D Design
Blender
3D Visualization
3D Graphic Design