Blender Product Prototype Model
Budget: $15 – $25 USD
The task is to create a clean, moderately detailed 3D product model in Blender that I can take straight into our design and prototyping workflow. Geometry needs to be accurate enough for fit-checking and early ergonomic reviews, yet light enough to iterate without performance issues.
Expect quads-based topology, logically named objects and collections, and dimensions that match the real-world reference I will supply once we start. Texturing can stay simple—flat colours or basic materials are fine—because the priority is shape, scale, and assembly relationships rather than final-marketing polish.
Deliverables
• Native .blend file with non-destructive modifiers intact
• One neutral-pose OBJ or FBX export for quick imports into other software
• Two viewport or Eevee renders (front and iso) for quick reference
The model passes when it imports without errors, key measurements line up with the spec sheet I provide, and the file stays under a manageable poly count for rapid edits.
Expect quads-based topology, logically named objects and collections, and dimensions that match the real-world reference I will supply once we start. Texturing can stay simple—flat colours or basic materials are fine—because the priority is shape, scale, and assembly relationships rather than final-marketing polish.
Deliverables
• Native .blend file with non-destructive modifiers intact
• One neutral-pose OBJ or FBX export for quick imports into other software
• Two viewport or Eevee renders (front and iso) for quick reference
The model passes when it imports without errors, key measurements line up with the spec sheet I provide, and the file stays under a manageable poly count for rapid edits.
Related categories:
3D Rendering
Solidworks
3D Modelling
3D Animation
3D Design
Blender
3D CAD
3D Graphic Design