Blender Map Segmentation Into Quarters
Budget: $10 – $30 USD
I have a large city-scale map sitting in Blender that has grown too heavy to manage in a single file. I need it split cleanly into four separate .blend files, each weighing in at roughly 20 MB so they remain lightweight for future edits and exports.
Here’s what matters:
• Source content: a city map—no topographic or fantasy elements involved.
• Target fidelity: medium detail is perfect; I’m not chasing ultra-high realism, but I don’t want it overly decimated either.
• File sizing: each of the four output files should hover around 20 MB, keeping textures and geometry balanced so none of them balloon past that figure.
If you have a reliable workflow for slicing large scenes in Blender—collections, linked libraries, or any other method—and can preserve materials and UVs intact, you’re exactly who I need. Let me know how you plan to tackle the split and how quickly you can turn this around, and I’ll get the master file over to you right away.
Here’s what matters:
• Source content: a city map—no topographic or fantasy elements involved.
• Target fidelity: medium detail is perfect; I’m not chasing ultra-high realism, but I don’t want it overly decimated either.
• File sizing: each of the four output files should hover around 20 MB, keeping textures and geometry balanced so none of them balloon past that figure.
If you have a reliable workflow for slicing large scenes in Blender—collections, linked libraries, or any other method—and can preserve materials and UVs intact, you’re exactly who I need. Let me know how you plan to tackle the split and how quickly you can turn this around, and I’ll get the master file over to you right away.
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
3D Design
Blender
3D Visualization
3D Graphic Design