Blender High-Detail Figurine Modeling
Budget: ₹600 – ₹1,500 INR
I need a skilled Blender artist to create and, when needed, refine a series of original figurines destined for 3D printing. Each sculpt will be printed at a medium size—roughly 4 – 6 inches tall—so crisp surface definition, clean edges, and watertight geometry are essential. I’m aiming for a premium, collectibles-grade look: intricate costume folds, expressive faces, and subtle texturing that will survive resin printing without softening.
You’ll receive character sketches, reference photos, and notes on pose and base design. From there I expect:
• A fully sculpted, manifold .blend file with non-destructive modifiers intact
• A printable .stl (or .obj if preferred) checked for wall thickness, overhangs, and mesh errors
• edits after initial review to tweak proportions, details, or pose balance
Please keep topology optimized for print—not game-ready retopo—so feel free to use dynamic sculpting, voxel remesh, and boolean cuts. If you rely on add-ons like Hard Ops or BlenderGIS, that’s fine as long as the end file opens cleanly in vanilla Blender.
I’ll sign off once the model slices without issues in Cura/PrusaSlicer and passes an automated mesh analysis (no non-manifolds, inverted normals, or stray vertices). Looking forward to seeing your sculpting prowess bring these collectibles to life.
You’ll receive character sketches, reference photos, and notes on pose and base design. From there I expect:
• A fully sculpted, manifold .blend file with non-destructive modifiers intact
• A printable .stl (or .obj if preferred) checked for wall thickness, overhangs, and mesh errors
• edits after initial review to tweak proportions, details, or pose balance
Please keep topology optimized for print—not game-ready retopo—so feel free to use dynamic sculpting, voxel remesh, and boolean cuts. If you rely on add-ons like Hard Ops or BlenderGIS, that’s fine as long as the end file opens cleanly in vanilla Blender.
I’ll sign off once the model slices without issues in Cura/PrusaSlicer and passes an automated mesh analysis (no non-manifolds, inverted normals, or stray vertices). Looking forward to seeing your sculpting prowess bring these collectibles to life.
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
3D Design
3D Printing
Blender
3D Visualization
3D Art
3D Illustration