Blender Geometry Nodes Assets
Budget: €8 – €30 EUR
Create an animation of an area (open or closed) that is filling with objects, by using geometric nodes.
For example:
• The city is built in the coastal area.
• The room fills up with things.
• The forest disappears and buildings appear in its place.
• A road is built through the desert and buildings appear next to it.
• Etc.
REQUIREMENTS:
1. Create an animation that uses geometric nodes to fill an area with objects. The area in this case can be some area of land with mountains and rivers, it can also be a room where objects are placed on the floor etc.
2. Using geometry nodes, allow the objects to appear, change their position, size, rotation and material in a random way (a seed parameter and other input parameters will be required, which will be seen as input parameters of the modifier.
3. All objects making up the scene must be rationally named and divided into rationally named collections.
SUBMISSION REQUIREMENTS:
1. Prepare an animation scene / tool library file that contains all the models, textures, materials, etc. in the scene in separate collections. important elements.
For example:
• The city is built in the coastal area.
• The room fills up with things.
• The forest disappears and buildings appear in its place.
• A road is built through the desert and buildings appear next to it.
• Etc.
REQUIREMENTS:
1. Create an animation that uses geometric nodes to fill an area with objects. The area in this case can be some area of land with mountains and rivers, it can also be a room where objects are placed on the floor etc.
2. Using geometry nodes, allow the objects to appear, change their position, size, rotation and material in a random way (a seed parameter and other input parameters will be required, which will be seen as input parameters of the modifier.
3. All objects making up the scene must be rationally named and divided into rationally named collections.
SUBMISSION REQUIREMENTS:
1. Prepare an animation scene / tool library file that contains all the models, textures, materials, etc. in the scene in separate collections. important elements.
Related categories:
3D Rendering
Animation
Maya
3D Modelling
3D Animation
3D Design
Blender
3D Visualization
3D Graphic Design
3D Art