Blender Game-Ready Casual Clothing
Budget: $30 – $250 USD
I’m building a game and need a small wardrobe of casual wear that drops straight into the engine without extra clean-up. Everything must be created in Blender, kept game-ready (efficient topology, clean UVs, PBR textures), and exported in both .blend and FBX so I can test quickly.
Think jeans, T-shirts, hoodies, sneakers—modern everyday pieces that can be mixed and matched on a standard humanoid rig. Please keep poly counts sensible for real-time use and name materials logically; I rely on Substance Painter for final tweaks, so well-laid UV islands are important.
What I’d like delivered:
• Each clothing item as a separate mesh with its own texture set (2K PNG).
• The original .blend file plus packed textures, and a clean FBX for each asset.
• A brief note on your scale and material setup so nothing breaks on import.
If this sounds straightforward for you in Blender, let’s talk timing and the number of pieces you can comfortably finish.
Think jeans, T-shirts, hoodies, sneakers—modern everyday pieces that can be mixed and matched on a standard humanoid rig. Please keep poly counts sensible for real-time use and name materials logically; I rely on Substance Painter for final tweaks, so well-laid UV islands are important.
What I’d like delivered:
• Each clothing item as a separate mesh with its own texture set (2K PNG).
• The original .blend file plus packed textures, and a clean FBX for each asset.
• A brief note on your scale and material setup so nothing breaks on import.
If this sounds straightforward for you in Blender, let’s talk timing and the number of pieces you can comfortably finish.
Related categories:
Game Design
3D Rendering
Maya
3D Modelling
3D Animation
3D Design
Game Development
Blender