Blender-to-GLB Character Export
Budget: $10 – $30 USD
I have a finished Blender scene that contains a rigged character and a clean walking-cycle animation. I now need that animation exported as a GLB so it drops straight into a Three.js viewer without any further tweaking.
Here’s what matters to me:
• The armature, skin weights, and walking cycle must survive the export intact.
• The GLB should load in the standard Three.js GLTFLoader and play the walk animation from frame 0 to the end exactly as it does in Blender.
• File size should stay reasonable—please apply sensible mesh and texture optimisation but do not sacrifice visual fidelity.
Deliverables
1. The final .glb file.
2. The updated .blend file showing any export settings you changed.
Test the GLB file at sandbox.babylon.js
Also need to add another relax standing animation .
So 2 animations in 1 GLB file .
Budget is strictly 10$.
File here !!
https://drive.google.com/file/d/1bGBsFJxK9foG1PBzOITxC6OCpaZKSMGX/view?usp=drivesdk
Here’s what matters to me:
• The armature, skin weights, and walking cycle must survive the export intact.
• The GLB should load in the standard Three.js GLTFLoader and play the walk animation from frame 0 to the end exactly as it does in Blender.
• File size should stay reasonable—please apply sensible mesh and texture optimisation but do not sacrifice visual fidelity.
Deliverables
1. The final .glb file.
2. The updated .blend file showing any export settings you changed.
Test the GLB file at sandbox.babylon.js
Also need to add another relax standing animation .
So 2 animations in 1 GLB file .
Budget is strictly 10$.
File here !!
https://drive.google.com/file/d/1bGBsFJxK9foG1PBzOITxC6OCpaZKSMGX/view?usp=drivesdk
Related categories:
3D Rendering
Animation
Maya
3D Modelling
3D Animation
3D Design
Game Development
Blender
Three.js