Blender Furniture Model Cleanup
Budget: ₹600 – ₹1,500 INR
We are building a furniture 3D digitization company and are looking for a Blender artist for ongoing work.
We create highly detailed furniture models using photogrammetry (Polycam). The scan quality is already very good (90–95% complete). Your job is not to model furniture from scratch.
Your responsibilities:
* Clean up mesh geometry
* Fill holes and missing areas
* Remove scan artifacts and floating geometry
* Correct small imperfections
* Preserve the original shape and proportions
* Improve texture quality where required (minor color/brightness adjustments)
* Deliver a clean, optimized Blender (.blend) file and exported GLB
The final model should:
* Look as close as possible to the real furniture
* Be suitable for WebAR and real-time viewing
* Maintain photorealistic textures
* Have clean topology without unnecessary polygons
Requirements
* Strong Blender experience
* Experience with photogrammetry cleanup
* Mesh cleanup and retopology skills
* Texture editing
* Portfolio of similar work
Project Details
* Starting with 1 test model.
* If the quality is good, this will become a long-term collaboration with hundreds of furniture models.
* Please quote your price per model, not hourly.
* Also mention:
* Average turnaround time per model
* Number of revisions included
* Whether you’ve worked with Polycam, RealityCapture, Meshroom, or other photogrammetry software.
Please include examples of photogrammetry cleanup work in your proposal.
We create highly detailed furniture models using photogrammetry (Polycam). The scan quality is already very good (90–95% complete). Your job is not to model furniture from scratch.
Your responsibilities:
* Clean up mesh geometry
* Fill holes and missing areas
* Remove scan artifacts and floating geometry
* Correct small imperfections
* Preserve the original shape and proportions
* Improve texture quality where required (minor color/brightness adjustments)
* Deliver a clean, optimized Blender (.blend) file and exported GLB
The final model should:
* Look as close as possible to the real furniture
* Be suitable for WebAR and real-time viewing
* Maintain photorealistic textures
* Have clean topology without unnecessary polygons
Requirements
* Strong Blender experience
* Experience with photogrammetry cleanup
* Mesh cleanup and retopology skills
* Texture editing
* Portfolio of similar work
Project Details
* Starting with 1 test model.
* If the quality is good, this will become a long-term collaboration with hundreds of furniture models.
* Please quote your price per model, not hourly.
* Also mention:
* Average turnaround time per model
* Number of revisions included
* Whether you’ve worked with Polycam, RealityCapture, Meshroom, or other photogrammetry software.
Please include examples of photogrammetry cleanup work in your proposal.
Related categories:
3D Rendering
Maya
3ds Max
3D Modelling
3D Design
Blender
3D CAD
3D Visualization
Photogrammetry
3D Graphic Design