Blender Su-27UB Cockpit Model
Budget: €30 – €250 EUR
The task is to build a complete 3D cockpit for the Su-27UB that can slip straight into DCS World. I need the entire interior—from the seat rails to the canopy frame—created in Blender at a medium fidelity level, so every major instrument and surface is present and properly proportioned without going into micro-rivets.
Key interfaces that must be modelled as separate, clearly named objects are the avionics & display units, the main control panel, and the navigation system. Switches, knobs, and indicator screens should be left ready for future animation; no logic or coding is required this round, just careful pivot placement.
Deliverables
• Native .blend file, clean topology, organised collections
• UV-mapped geometry with PBR textures (up to 4 K)
• Export in FBX or GLTF for direct DCS import tests
• Short read-me describing scale, naming convention, and texture sets
Acceptance will be based on correct 1:1 scale, sensible poly count for real-time use, and the presence of all the interfaces listed above.
Key interfaces that must be modelled as separate, clearly named objects are the avionics & display units, the main control panel, and the navigation system. Switches, knobs, and indicator screens should be left ready for future animation; no logic or coding is required this round, just careful pivot placement.
Deliverables
• Native .blend file, clean topology, organised collections
• UV-mapped geometry with PBR textures (up to 4 K)
• Export in FBX or GLTF for direct DCS import tests
• Short read-me describing scale, naming convention, and texture sets
Acceptance will be based on correct 1:1 scale, sensible poly count for real-time use, and the presence of all the interfaces listed above.
Related categories:
3D Rendering
3D Modelling
3D Animation
Unity 3D
3D Design
Blender
3D Visualization
3D Graphic Design