Blender Character Map Baking
Budget: $10 – $30 USD
I have an already-sculpted character in Blender and I need clean, production-ready texture maps baked from it. The job is focused solely on baking three maps—normal, ambient occlusion, and specular—so that they can be plugged straight back into my Blender file.
You will receive the .blend scene with the high- and low-poly meshes arranged and named; your task is to run an optimized bake that avoids distortion, banding, or cage artifacts. Please keep the UV layout intact and return each map as a 4K PNG along with the updated .blend so I can verify the result in real time.
Deliverables
• 4K Normal map
• 4K Ambient Occlusion map
• 4K Specular map
• Updated .blend file with all settings preserved
I’ll review the maps inside Blender’s viewport using the Principled BSDF shader; once everything lines up without seams or lighting anomalies, the project is complete.
You will receive the .blend scene with the high- and low-poly meshes arranged and named; your task is to run an optimized bake that avoids distortion, banding, or cage artifacts. Please keep the UV layout intact and return each map as a 4K PNG along with the updated .blend so I can verify the result in real time.
Deliverables
• 4K Normal map
• 4K Ambient Occlusion map
• 4K Specular map
• Updated .blend file with all settings preserved
I’ll review the maps inside Blender’s viewport using the Principled BSDF shader; once everything lines up without seams or lighting anomalies, the project is complete.
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
3D Design
Blender
3D Visualization
3D Graphic Design