Blender BDSM Collar Model
Budget: £20 – £250 GBP
I’m commissioning a classic‐style leather collar, purpose-built for Second Life. The piece must be created in Blender and fully rigged to the standard SL avatar skeleton so it moves naturally with the neck.
Key design notes
• Look & feel: classic BDSM aesthetic—clean, timeless lines rather than gothic or ultra-modern flourishes.
• Surface: plain black leather; no studs or embossing.
• Hardware: include functional buckles and straps modeled in geometry, positioned for realistic fastening.
Scope of work
1. Model the collar, buckles, and strap components with an eye toward efficient in-world performance (reasonable polycount, clean topology, quads preferred).
2. UV-unwrap all parts and supply a 2K texture set (color, roughness / specular as needed) that matches a smooth leather finish. Texture baking is welcome but keep layers organized for future tweaks.
3. Rig the collar so it deforms correctly when the avatar bends or turns its head; test in-viewer or provide demo screenshots / video.
4. Export-ready files: .blend master file, FBX or Collada (.dae) compatible with SL’s uploader, plus the texture PNGs/TGAs.
Acceptance criteria
• No clipping or distortion during common head movements.
• LODs generated or clearly noted if not required.
• All textures and materials properly named; scale in meters.
This is a focused, moderate-scope build: a single accessory, but it needs to be production-ready, polished, and easy for me to upload straight into Second Life.
Key design notes
• Look & feel: classic BDSM aesthetic—clean, timeless lines rather than gothic or ultra-modern flourishes.
• Surface: plain black leather; no studs or embossing.
• Hardware: include functional buckles and straps modeled in geometry, positioned for realistic fastening.
Scope of work
1. Model the collar, buckles, and strap components with an eye toward efficient in-world performance (reasonable polycount, clean topology, quads preferred).
2. UV-unwrap all parts and supply a 2K texture set (color, roughness / specular as needed) that matches a smooth leather finish. Texture baking is welcome but keep layers organized for future tweaks.
3. Rig the collar so it deforms correctly when the avatar bends or turns its head; test in-viewer or provide demo screenshots / video.
4. Export-ready files: .blend master file, FBX or Collada (.dae) compatible with SL’s uploader, plus the texture PNGs/TGAs.
Acceptance criteria
• No clipping or distortion during common head movements.
• LODs generated or clearly noted if not required.
• All textures and materials properly named; scale in meters.
This is a focused, moderate-scope build: a single accessory, but it needs to be production-ready, polished, and easy for me to upload straight into Second Life.