Blender 3D Animation Specialist

Job ID: 39956390

Budget: $30 – $250 AUD

I'm seeking an experienced Blender 3D animator to assist with a comprehensive animation project. The project involves:

- Character Animation: Bringing characters to life with fluid, realistic movements.
- Product Animation: Creating engaging animations that showcase product features and functionalities.
- Architectural Walkthroughs: Developing detailed, immersive walkthroughs of architectural designs.

Ideal skills and experience include:
- Proficiency in Blender 3D, particularly in animation.
- Strong understanding of animation principles.
- Experience in character, product, and architectural animation.
- Attention to detail and creativity.
Each scene will contain three elements: a central animated object within a location, fitting a particular theme. These three elements will be chosen from a list of options below, and are intended to drive all the decisions you make in creating your scene. As a team, you are free to interpret these however you want and get creative with your implementation, as long as you are able to justify this in your documentation.

Regardless of your brief, your scene must meet the following requirements:
The scene must be easily traversed by the player, so they are able to see all required elements. E.g., there are no impossible/difficult jumps or barriers between them and the central animated object.
The scene must use one of the three Unreal game modes explored in class (First Person, Third Person or Top-Down). Alternative game modes or custom controllers are not permitted.
The Central Animated Object must be a complex mesh modeled in Blender, and the central element of the scene. It must have appropriate materials, and be rigged and weight painted with a looping animation as described in the brief.
The Location must be comprised of simple and complex meshes modeled in Blender. It must have appropriate materials, and be present within the Unreal scene. Additional animated elements are permitted, but are not a requirement.
The Central Animated Object must exist within the Location.
The Theme should be communicated through the approach to modelling and texturing, as well as lighting, post-processing effects, camera modifications and chosen game mode.


Please provide a portfolio showcasing similar work.