Biomechanics Specialist for Atomic Action Library
Budget: $10,000 – $20,000 USD
Job Description: Technical Animator / Movement Scientist (Biomechanical Systems)
Location: Qatar / Remote
Project: Blindoff Movement Vision Model
Role Type: Contract / Full-Time
Overview
We are seeking a Technical Animator with a deep understanding of biomechanics to architect a library of Atomic Actions. Rather than traditional performance capture, you will build a modular system where complex exercises (Squats, Lunges, Hinges) are procedurally "assembled" from isolated joint-segment motions. Your work will serve as the ground-truth foundation for a camera-native training intelligence ecosystem.
Key Responsibilities
Atomic Library Construction: Develop a comprehensive library of isolated joint animations (Action Strips) based on specific degrees of freedom (e.g., Ankle Dorsiflexion, Hip Flexion, Scapular Protraction).
NLA Architecture: Design the layering logic in the NLA Editor, ensuring that "atoms" can be blended without deformation artifacts or coordinate conflicts.
Mathematical Rigor: Ensure all animations align with precise anatomical angles (e.g., a "45-degree Hip Hinge" must be mathematically accurate for computer vision validation).
Optimization: Create a clean, tagged metadata system for these strips so they can be called programmatically to "build" drills on the fly.
Technical Requirements
Software: Expert-level mastery of Blender, specifically the NLA Editor, Action Constraints, and Rigging (Rigify or custom bone hierarchies).
Domain Knowledge: Strong grasp of human anatomy and biomechanical planes of motion (Sagittal, Frontal, Transverse).
Python/Scripting: Ability to automate the placement and blending of Action Strips via the Blender API is a significant plus.
Mindset: You believe that "one pair of eyes can't see the whole team" and want to build the digital eyes that can.
Location: Qatar / Remote
Project: Blindoff Movement Vision Model
Role Type: Contract / Full-Time
Overview
We are seeking a Technical Animator with a deep understanding of biomechanics to architect a library of Atomic Actions. Rather than traditional performance capture, you will build a modular system where complex exercises (Squats, Lunges, Hinges) are procedurally "assembled" from isolated joint-segment motions. Your work will serve as the ground-truth foundation for a camera-native training intelligence ecosystem.
Key Responsibilities
Atomic Library Construction: Develop a comprehensive library of isolated joint animations (Action Strips) based on specific degrees of freedom (e.g., Ankle Dorsiflexion, Hip Flexion, Scapular Protraction).
NLA Architecture: Design the layering logic in the NLA Editor, ensuring that "atoms" can be blended without deformation artifacts or coordinate conflicts.
Mathematical Rigor: Ensure all animations align with precise anatomical angles (e.g., a "45-degree Hip Hinge" must be mathematically accurate for computer vision validation).
Optimization: Create a clean, tagged metadata system for these strips so they can be called programmatically to "build" drills on the fly.
Technical Requirements
Software: Expert-level mastery of Blender, specifically the NLA Editor, Action Constraints, and Rigging (Rigify or custom bone hierarchies).
Domain Knowledge: Strong grasp of human anatomy and biomechanical planes of motion (Sagittal, Frontal, Transverse).
Python/Scripting: Ability to automate the placement and blending of Action Strips via the Blender API is a significant plus.
Mindset: You believe that "one pair of eyes can't see the whole team" and want to build the digital eyes that can.
Related categories:
Python
3D Rendering
Animation
3D Modelling
3D Animation
Data Science
Blender
3D Rigging