Attack on Titan 3D Character Design -- 2
Budget: $10 – $30 USD
I’m commissioning a high-quality 3D illustration that captures a character from Attack on Titan for use as a definitive design reference. The final piece should feel as though it has stepped straight out of the anime, yet benefit from the added depth and lighting only 3D rendering can provide.
Here’s what I need from you:
• A fully posed, textured 3D character true to the Attack on Titan style, delivered as a high-resolution still render (3D preferred).
• Front, back and three-quarter views within the same canvas or as separate images so I can study every detail for future modeling work.
• Clean topology and layered source file (Blender, Maya, or ZBrush are all fine) so minor tweaks remain possible on my side.
Faithfulness to the show’s proportions, uniform details, and color palette is essential—ODM gear, jacket insignia, and fabric folds should read instantly to any fan. If you already have a workflow for stylized anime shading (toon shaders, hand-painted textures, etc.), mention it; that will help me gauge how closely we can match the original look.
Once we agree on the character pose and mood via a rough greyscale block-out, you can move to detailing, texturing, and the final beauty render. I’ll be available for quick feedback at each step to keep revisions minimal.
Deliverables
1. Final 4K PNG/JPEG renders (front, back, ¾).
2. Source project file with organized layers/collections.
3. A short note on the tools and shaders used so I can replicate the pipeline later.
If you’re passionate about Attack on Titan and can bring cinematic flair to a still image, I’d love to see your portfolio and discuss timing.
Here’s what I need from you:
• A fully posed, textured 3D character true to the Attack on Titan style, delivered as a high-resolution still render (3D preferred).
• Front, back and three-quarter views within the same canvas or as separate images so I can study every detail for future modeling work.
• Clean topology and layered source file (Blender, Maya, or ZBrush are all fine) so minor tweaks remain possible on my side.
Faithfulness to the show’s proportions, uniform details, and color palette is essential—ODM gear, jacket insignia, and fabric folds should read instantly to any fan. If you already have a workflow for stylized anime shading (toon shaders, hand-painted textures, etc.), mention it; that will help me gauge how closely we can match the original look.
Once we agree on the character pose and mood via a rough greyscale block-out, you can move to detailing, texturing, and the final beauty render. I’ll be available for quick feedback at each step to keep revisions minimal.
Deliverables
1. Final 4K PNG/JPEG renders (front, back, ¾).
2. Source project file with organized layers/collections.
3. A short note on the tools and shaders used so I can replicate the pipeline later.
If you’re passionate about Attack on Titan and can bring cinematic flair to a still image, I’d love to see your portfolio and discuss timing.
Related categories:
Game Design
Maya
3D Modelling
3D Animation
Blender
3D Visualization
Character Illustration
Game Art
3D Art
3D Illustration