3D Artist Needed — Sedimentary/Rammed Earth Wall Sculpt & Material

Job ID: 40343580

Budget: $30 – $250 USD

Description:
I need a 3D artist to sculpt a sedimentary/rammed earth wall texture onto a provided wall geometry and set up the complete material, ready for final rendering in Corona Renderer.
I will provide:

OBJ/FBX of the exact curved feature wall exported from 3ds Max — sculpt must be done on this mesh to match my scene geometry and curvature
Inspiration reference image showing the exact strata style, depth, layer density, surface quality, and colour tone required
Corona render of the current scene for context

Deliverables:

Sculpted high-poly OBJ or FBX of the provided wall geometry with sedimentary strata sculpted directly into the mesh
Complete PBR texture map set — diffuse, displacement, normal, roughness — at high resolution (4K minimum)
Corona material fully set up and ready to render, with all maps correctly linked
All files must import cleanly into 3ds Max 2024/2025 with no errors
Final result must closely match the reference image in terms of strata depth, surface warmth, and tactile quality

Reference style: Horizontal sedimentary layering with organic layer breaks, strong physical relief and depth, rough tactile surface quality. Warm sandy beige/taupe base with subtle ochre veining. Exact reference image attached to project description.
Pipeline: 3ds Max + Corona Renderer
Suitable tools: ZBrush, Blender, Mudbox, or any tool capable of delivering the required file formats