3D Artist Needed — Sedimentary/Rammed Earth Wall Sculpt & Material
Budget: $30 – $250 USD
Description:
I need a 3D artist to sculpt a sedimentary/rammed earth wall texture onto a provided wall geometry and set up the complete material, ready for final rendering in Corona Renderer.
I will provide:
OBJ/FBX of the exact curved feature wall exported from 3ds Max — sculpt must be done on this mesh to match my scene geometry and curvature
Inspiration reference image showing the exact strata style, depth, layer density, surface quality, and colour tone required
Corona render of the current scene for context
Deliverables:
Sculpted high-poly OBJ or FBX of the provided wall geometry with sedimentary strata sculpted directly into the mesh
Complete PBR texture map set — diffuse, displacement, normal, roughness — at high resolution (4K minimum)
Corona material fully set up and ready to render, with all maps correctly linked
All files must import cleanly into 3ds Max 2024/2025 with no errors
Final result must closely match the reference image in terms of strata depth, surface warmth, and tactile quality
Reference style: Horizontal sedimentary layering with organic layer breaks, strong physical relief and depth, rough tactile surface quality. Warm sandy beige/taupe base with subtle ochre veining. Exact reference image attached to project description.
Pipeline: 3ds Max + Corona Renderer
Suitable tools: ZBrush, Blender, Mudbox, or any tool capable of delivering the required file formats
I need a 3D artist to sculpt a sedimentary/rammed earth wall texture onto a provided wall geometry and set up the complete material, ready for final rendering in Corona Renderer.
I will provide:
OBJ/FBX of the exact curved feature wall exported from 3ds Max — sculpt must be done on this mesh to match my scene geometry and curvature
Inspiration reference image showing the exact strata style, depth, layer density, surface quality, and colour tone required
Corona render of the current scene for context
Deliverables:
Sculpted high-poly OBJ or FBX of the provided wall geometry with sedimentary strata sculpted directly into the mesh
Complete PBR texture map set — diffuse, displacement, normal, roughness — at high resolution (4K minimum)
Corona material fully set up and ready to render, with all maps correctly linked
All files must import cleanly into 3ds Max 2024/2025 with no errors
Final result must closely match the reference image in terms of strata depth, surface warmth, and tactile quality
Reference style: Horizontal sedimentary layering with organic layer breaks, strong physical relief and depth, rough tactile surface quality. Warm sandy beige/taupe base with subtle ochre veining. Exact reference image attached to project description.
Pipeline: 3ds Max + Corona Renderer
Suitable tools: ZBrush, Blender, Mudbox, or any tool capable of delivering the required file formats
Related categories:
3D Rendering
SketchUp
3ds Max
3D Modelling
3D Design
Zbrush
Blender
3D Visualization
Blender 3D