3D Artist Needed to Redesign Smart Glove Model (Tactical/Tech Style Texture & Details)
Budget: ₹1,500 – ₹12,500 INR
I have an existing 3D model of a smart glove (with a wrist-mounted display) that I need redesigned/re-textured to match a specific reference style.
Current model: A simple fingerless glove with a curved wrist display screen (shown in reference image 1 — attached).
Target style: A rugged, tactical-tech aesthetic glove — black textured material with tan/leather-colored padded panels, visible stitching, embedded buttons/controls on the back of the hand and fingers, a subtle wireless/signal icon (shown in reference image 2 — attached).
Scope of work:
Re-texture the glove body (black material + tan leather-style padded sections)
Add sculpted/modeled button and control details on knuckles, back of hand, and fingers
Add stitching/seam detail lines
Deliverables:
Final textured 3D model file (source + exported format, e.g. FBX/OBJ as required)
Texture maps (diffuse, normal, roughness/metallic as applicable)
2–3 rendered preview images for approval before final delivery
Requirements:
Strong portfolio in hard-surface/prop 3D modeling and PBR texturing (Substance Painter/Blender/Maya experience preferred)
Experience with game-ready or real-time engine assets a plus
Able to work from reference images and match style closely
Current model: A simple fingerless glove with a curved wrist display screen (shown in reference image 1 — attached).
Target style: A rugged, tactical-tech aesthetic glove — black textured material with tan/leather-colored padded panels, visible stitching, embedded buttons/controls on the back of the hand and fingers, a subtle wireless/signal icon (shown in reference image 2 — attached).
Scope of work:
Re-texture the glove body (black material + tan leather-style padded sections)
Add sculpted/modeled button and control details on knuckles, back of hand, and fingers
Add stitching/seam detail lines
Deliverables:
Final textured 3D model file (source + exported format, e.g. FBX/OBJ as required)
Texture maps (diffuse, normal, roughness/metallic as applicable)
2–3 rendered preview images for approval before final delivery
Requirements:
Strong portfolio in hard-surface/prop 3D modeling and PBR texturing (Substance Painter/Blender/Maya experience preferred)
Experience with game-ready or real-time engine assets a plus
Able to work from reference images and match style closely
Related categories:
3D Rendering
Maya
3D Modelling
3D Design
Blender
3D Graphic Design
3D Illustration
Substance Painter