3D Artist Needed to Convert 2D Character into Detailed 3D Models

Job ID: 39564853

Budget: ₹12,500 – ₹37,500 INR

We’re looking for a Delhi-based 3D artist to work onsite and turn 12 unique 2D character illustrations into production-ready 3D models. These assets will be used for marketing renders and animations, so clean topology, accurate form, and optimized UVs/textures are essential.

Scope of Work
For each of the 12 characters:

Concept Interpretation

Study the supplied 2D artwork for proportions, stylization, and key details.

High-Res Sculpt

Create a detailed, high-poly sculpt capturing each character’s shapes and expressions.

Retopology & UV Mapping

Produce a clean, quad-based low-poly mesh suitable for real-time engines or further rigging.

Lay out efficient, non-overlapping UVs.

Baking & Texturing

Bake normal/ambient-occlusion maps from high- to low-poly.

Paint PBR maps (albedo, roughness, metallic as needed) matching the illustration’s style.

Optional Rigging & Posing

Provide a basic rig or bind-pose for turntables or simple animations.

Deliverables (per character)
Source file (.blend, .ma/.mb, or .max)

Exported meshes in .fbx and .obj

Baked texture maps (2K or 4K PNG/TIFF: albedo, normal, roughness, metallic if used)

Timeline
Start Date: Within two week of hire

First Draft Submission: 12 business days after start

Revisions & Final Delivery: 2 days after feedback
Related categories: Maya 3D Modelling 3D Animation 3D Printing Blender