3D Artist Needed to Convert 2D Character into Detailed 3D Models
Budget: ₹12,500 – ₹37,500 INR
We’re looking for a Delhi-based 3D artist to work onsite and turn 12 unique 2D character illustrations into production-ready 3D models. These assets will be used for marketing renders and animations, so clean topology, accurate form, and optimized UVs/textures are essential.
Scope of Work
For each of the 12 characters:
Concept Interpretation
Study the supplied 2D artwork for proportions, stylization, and key details.
High-Res Sculpt
Create a detailed, high-poly sculpt capturing each character’s shapes and expressions.
Retopology & UV Mapping
Produce a clean, quad-based low-poly mesh suitable for real-time engines or further rigging.
Lay out efficient, non-overlapping UVs.
Baking & Texturing
Bake normal/ambient-occlusion maps from high- to low-poly.
Paint PBR maps (albedo, roughness, metallic as needed) matching the illustration’s style.
Optional Rigging & Posing
Provide a basic rig or bind-pose for turntables or simple animations.
Deliverables (per character)
Source file (.blend, .ma/.mb, or .max)
Exported meshes in .fbx and .obj
Baked texture maps (2K or 4K PNG/TIFF: albedo, normal, roughness, metallic if used)
Timeline
Start Date: Within two week of hire
First Draft Submission: 12 business days after start
Revisions & Final Delivery: 2 days after feedback
Scope of Work
For each of the 12 characters:
Concept Interpretation
Study the supplied 2D artwork for proportions, stylization, and key details.
High-Res Sculpt
Create a detailed, high-poly sculpt capturing each character’s shapes and expressions.
Retopology & UV Mapping
Produce a clean, quad-based low-poly mesh suitable for real-time engines or further rigging.
Lay out efficient, non-overlapping UVs.
Baking & Texturing
Bake normal/ambient-occlusion maps from high- to low-poly.
Paint PBR maps (albedo, roughness, metallic as needed) matching the illustration’s style.
Optional Rigging & Posing
Provide a basic rig or bind-pose for turntables or simple animations.
Deliverables (per character)
Source file (.blend, .ma/.mb, or .max)
Exported meshes in .fbx and .obj
Baked texture maps (2K or 4K PNG/TIFF: albedo, normal, roughness, metallic if used)
Timeline
Start Date: Within two week of hire
First Draft Submission: 12 business days after start
Revisions & Final Delivery: 2 days after feedback