3D Artist (Modeling and Rigging)
Budget: $30 – $250 USD
Hello,
At MOMENT'S EYES, we are expanding our development team for our upcoming mobile Endless Runner title: Street Baller Rush. We are looking for a talented 3D Artist to lead the creation of our character roster.
The project requires the production of 8 unique characters that share a consistent visual style, high quality, and optimal performance for mobile devices.
The Task:
Your mission is to take our character concepts from design to full integration-ready assets. You will be responsible for modeling, rigging, and skinning these 8 characters in Blender, ensuring they are fully compatible with our Unity development pipeline.
Technical Requirements:
Mid-poly Modeling: Models must be optimized for mobile architecture.
Modular Workflow: Characters must be designed to support interchangeable skins, clothing, and accessories.
Animation Compatibility: All characters must share the same rig/skeleton structure (Unity Humanoid compliant) to ensure animations are interchangeable across the entire roster.
Note: If you have a specific workflow or proprietary tools that allow you to achieve higher quality or better optimization for mobile without compromising the artistic vision, we are open to discussing your methods.
Terms:
Deadline: Immediate start / Project completion as soon as possible.
Payment: Fixed Price Project.
To apply, please attach:
Updated portfolio: Showcasing character modeling, topology examples, and your ability to maintain a consistent style across multiple models.
Estimated quote: For the creation and rigging of the 8-character set.
Best regards,
Matias Cancino
Founder & Project Lead | MOMENT'S EYES
At MOMENT'S EYES, we are expanding our development team for our upcoming mobile Endless Runner title: Street Baller Rush. We are looking for a talented 3D Artist to lead the creation of our character roster.
The project requires the production of 8 unique characters that share a consistent visual style, high quality, and optimal performance for mobile devices.
The Task:
Your mission is to take our character concepts from design to full integration-ready assets. You will be responsible for modeling, rigging, and skinning these 8 characters in Blender, ensuring they are fully compatible with our Unity development pipeline.
Technical Requirements:
Mid-poly Modeling: Models must be optimized for mobile architecture.
Modular Workflow: Characters must be designed to support interchangeable skins, clothing, and accessories.
Animation Compatibility: All characters must share the same rig/skeleton structure (Unity Humanoid compliant) to ensure animations are interchangeable across the entire roster.
Note: If you have a specific workflow or proprietary tools that allow you to achieve higher quality or better optimization for mobile without compromising the artistic vision, we are open to discussing your methods.
Terms:
Deadline: Immediate start / Project completion as soon as possible.
Payment: Fixed Price Project.
To apply, please attach:
Updated portfolio: Showcasing character modeling, topology examples, and your ability to maintain a consistent style across multiple models.
Estimated quote: For the creation and rigging of the 8-character set.
Best regards,
Matias Cancino
Founder & Project Lead | MOMENT'S EYES
Related categories:
iPhone
3D Rendering
3D Modelling
3D Animation
Unity 3D
Blender
3D Rigging
Unity
3D Graphic Design
3D Art