Create functionality that will use the iOS lidar/ARKit and add textures to the scan

Job ID: 30926451

Budget: $30 – $250 USD

I need to reproduce the capabilities that the iOS PolyCam has in terms of scanning an environment and then applying texture mapping.

IE. Open app - use ARKit to scan an environment, apply texture mapping so that the scan has real world textures, output as usdz file.

Bonus there should be a way to change the quality of the mapped textures from higher resolution (base) to lower resolutions (very pixelated)
Related categories: Swift ARKit Bare Metal