Simple AR Interactive Object Game on sustainability
Budget: €750 – €1,500 EUR
I’m putting together a lightweight mobile game that borrows the “see-it-in-your-world” magic of Pokémon GO without all its extra layers. The core of the project is augmented-reality object placement: a player points the phone, taps, and an interactive element—think quick puzzles or bite-sized mini-games—appears anchored to the floor or a tabletop.
Scope
• Augmented Reality experiences drive everything. No sprawling map or heavy backend is planned for the first version; the fun happens right where the camera is pointed.
• Objects must be truly interactive. When a user walks around them, the perspective should update, and touching the object should launch the mini-game or puzzle you wire in.
• Object placement needs to feel natural. Plane detection, occlusion, and basic lighting estimation must keep the illusion intact.
• I’m open to Unity (AR Foundation), native ARKit/ARCore, or comparable cross-platform stacks—whatever lets us ship on both iOS and Android quickly and maintainably.
Deliverables
1. A functional prototype APK/IPA demonstrating:
– Plane detection and stable object anchoring
– At least one interactive puzzle or mini-game hosted inside the placed object
2. Clean, commented source code and build instructions
3. A short setup document so I can swap in new 3D assets or game logic later
Acceptance Criteria
• Objects stay locked to their surfaces with minimal drift for at least five minutes of continuous play.
• Interaction loads in under two seconds on a mid-range device (e.g., iPhone 11, Pixel 5).
• Touch feedback, physics, and animations run at 30 fps or better.
That’s the whole brief. If the tech stack and goals line up with your experience, I’m ready to see a plan and timeline.
Scope
• Augmented Reality experiences drive everything. No sprawling map or heavy backend is planned for the first version; the fun happens right where the camera is pointed.
• Objects must be truly interactive. When a user walks around them, the perspective should update, and touching the object should launch the mini-game or puzzle you wire in.
• Object placement needs to feel natural. Plane detection, occlusion, and basic lighting estimation must keep the illusion intact.
• I’m open to Unity (AR Foundation), native ARKit/ARCore, or comparable cross-platform stacks—whatever lets us ship on both iOS and Android quickly and maintainably.
Deliverables
1. A functional prototype APK/IPA demonstrating:
– Plane detection and stable object anchoring
– At least one interactive puzzle or mini-game hosted inside the placed object
2. Clean, commented source code and build instructions
3. A short setup document so I can swap in new 3D assets or game logic later
Acceptance Criteria
• Objects stay locked to their surfaces with minimal drift for at least five minutes of continuous play.
• Interaction loads in under two seconds on a mid-range device (e.g., iPhone 11, Pixel 5).
• Touch feedback, physics, and animations run at 30 fps or better.
That’s the whole brief. If the tech stack and goals line up with your experience, I’m ready to see a plan and timeline.
Related categories:
Mobile App Development
Android
Game Design
3D Modelling
Unity 3D
Game Development
Augmented Reality
ARKit
ARCore
Unity