Flutter iOS & Unity AR Integration

Job ID: 39725361

Budget: $250 – $750 USD

I’m ready to move the first milestone of my mobile app into production and need a developer who is equally comfortable in Flutter and Unity. The immediate focus is the iOS build, where you will add core Flutter screens, wire them to existing APIs, and make sure everything runs smoothly on current-gen iPhones and iPads.

Alongside the app layer, I also want a Unity-powered augmented-reality experience that drops seamlessly into the same project. Think of it as a self-contained AR module: you will create the scene in Unity, write the C# glue, export it as a lightweight library, and then handle the Flutter bridge so the user can step from a regular screen straight into AR without perceivable lag.

Here’s how I picture the flow: you develop in short, well-documented sprints, submit a compiled test build for iOS, I review performance and UX, then we iterate until it’s rock-solid. When the AR piece meets our FPS and memory targets, you’ll package clean source, build scripts, and a brief technical write-up so future updates are painless.

I value developers who can show prior Flutter apps on the App Store plus at least one Unity AR showcase. When you reply, send a direct link to those projects, outline the tools or plug-ins you used, propose a realistic timeline for the iOS first release, and break down your cost.
Related categories: iPhone C# Programming Unity 3D Augmented Reality