AR Avatar & Body Scan App
Budget: $750 – $1,500 USD
The full UX and UI for my mobile app are already designed; what I need now is a results-driven developer who can transform those screens into a polished, production-ready product on both iOS and Android.
Core build
• Integrate the live avatar system so users can customise and animate their 3-D persona in real time.
• Hook up the body-scan workflow (I will supply the libraries and reference assets) and make sure the scan data flows cleanly into our back-end.
• Layer in the Augmented Reality mode that lets the avatar stand in a user’s real environment, using ARKit on iOS and ARCore on Android.
• Create the supporting database structure for user profiles, scan files and avatar metadata, with secure cloud sync.
What I bring to the table
• Figma screens and interaction specs for every journey.
• A clear user-flow document and acceptance criteria, so we can move fast without ambiguity.
What I’m looking for
Speed, organisation and proven experience shipping complex 3-D or AR apps. You should be comfortable working with Unity or Unreal (or a similarly capable 3-D engine), Swift/Objective-C and Kotlin/Java, plus Firebase or another scalable back-end. Clean, well-commented code and frequent builds are a must.
Deliverables
1. Universal binary (IPA + APK) ready for TestFlight and Google Play internal testing.
2. Source code repository with commit history.
3. Technical documentation covering build environment, third-party packages, and data schema.
4. One round of post-launch bug fixes (critical issues only) within 30 days of release.
If this sounds like a challenge you can tackle efficiently, let’s talk timelines and milestones so we can bring this vision to life.
Core build
• Integrate the live avatar system so users can customise and animate their 3-D persona in real time.
• Hook up the body-scan workflow (I will supply the libraries and reference assets) and make sure the scan data flows cleanly into our back-end.
• Layer in the Augmented Reality mode that lets the avatar stand in a user’s real environment, using ARKit on iOS and ARCore on Android.
• Create the supporting database structure for user profiles, scan files and avatar metadata, with secure cloud sync.
What I bring to the table
• Figma screens and interaction specs for every journey.
• A clear user-flow document and acceptance criteria, so we can move fast without ambiguity.
What I’m looking for
Speed, organisation and proven experience shipping complex 3-D or AR apps. You should be comfortable working with Unity or Unreal (or a similarly capable 3-D engine), Swift/Objective-C and Kotlin/Java, plus Firebase or another scalable back-end. Clean, well-commented code and frequent builds are a must.
Deliverables
1. Universal binary (IPA + APK) ready for TestFlight and Google Play internal testing.
2. Source code repository with commit history.
3. Technical documentation covering build environment, third-party packages, and data schema.
4. One round of post-launch bug fixes (critical issues only) within 30 days of release.
If this sounds like a challenge you can tackle efficiently, let’s talk timelines and milestones so we can bring this vision to life.
Related categories:
Mobile App Development
iPhone
Android
Unity 3D
Augmented Reality
iOS Development
Android App Development
Unity