Audio Kinetic Wwise Motorsport Telemetry Audio Specialist Needed - Please Read before Responding

Job ID: 39063245

Budget: $750 – $1,500 USD

Job Title: Audio Kinetic Wwise Motorsport Audio Telemetry Specialist (Contract)
We are seeking a skilled contract worker to join our innovative motorsport team, focusing on integrating audio systems with telemetry data for enhanced electric vehicle racing performance.
Key Responsibilities:
- Implement and optimize Audio kinetic Wwise for real-time audio processing in motorsport applications
- Integrate telemetry data from various sensors (RPM, speed) with Wwise for dynamic audio feedback
- Design and deploy Wi-Fi and antenna systems for reliable data transmission in high-speed racing environments
- Develop mesh Wi-Fi networks to ensure continuous connectivity across large race circuits
- Create custom plugins for Wwise to interface with external telemetry systems
- Optimize audio performance based on real-time telemetry data
- Collaborate with engineering teams to refine sensor integration for accurate data collection
- Customize telemetry dashboards for engineers and drivers to monitor performance metrics.
Required Skills and Experience:
- Extensive experience with Audio kinetic Wwise, including custom plugin development
- Plus = Strong background in motorsport telemetry systems and sensor integration
- Proficiency in Wi-Fi technologies, antenna design, and mesh network deployment
- Programming skills in C++, Python, or similar languages for data processing and system integration
- Understanding of CAN bus and OBD-II protocols for vehicle data acquisition
- Experience with real-time data transmission in high-interference environments
- Familiarity with UDP and TCP protocols for telemetry data transmission
Preferred Qualifications:
- Previous work experience in professional motorsport teams or racing technology companies
- Knowledge of audio DSP techniques and their application in motorsports
- Experience with ESP8266/ESP32 microcontrollers for Wi-Fi-enabled sensor systems
- Familiarity with WAAPI (Wwise Authoring API) for external system communication
The ideal candidate will bring a unique blend of audio expertise, telemetry knowledge, and wireless networking skills to push the boundaries of motorsport technology. If you're passionate about racing and have the technical prowess to revolutionize how audio and telemetry interact in high-performance environments, we want to hear from you.
Wwise does not directly connect to Wi-Fi to receive RPM data. However, you can integrate Wwise with external data sources to incorporate RPM information into your audio system. Here's how you can approach this:
Use WAAPI for External Communication
Wwise Authoring API (WAAPI) allows external applications to communicate with Wwise. You can use this to send RPM data to Wwise:
1. Enable WAAPI in Wwise preferences
2. Create a custom application that:
- Connects to Wi-Fi network to receive RPM data
- Communicates with Wwise via WAAPI to update RTPCs (Real-Time Parameter Controls) based on the RPM data
Develop a custom Wwise plugin that can:
1. Establish a network connection to receive RPM data
2. Process data within Wwise
3. Use the data to control audio parameters
Use Game Engine Integration
If you're using a game engine like Unity:
1. Set up your game to receive RPM data over Wi-Fi
2. Use the Wwise integration for your game engine to send the RPM data to Wwise as RTPC values
Once you've set up the data flow:
1. Use Wwise Profiler to monitor incoming RPM data in real-time
2. Create custom views in Wwise to display the RPM information
Remember, Wwise itself doesn't connect directly to WiFi. You'll need to create an intermediary system to handle the WiFi connection and data transfer to Wwise.
Here's a high-level wire diagram describing the connection of RPM sensors from 20 race cars to an Audio Kinetic Wwise system:

[Race Car 1] --- RPM Sensor 1 ---\
[Race Car 2] --- RPM Sensor 2 ---\
... \
[Race Car 20] -- RPM Sensor 20 ---\
\
[CAN Bus]
|
[WiFi Bridge]
|
[WiFi Router]
|
[Computer running Wwise]
|
[Audio Interface]
|
[Power Amplifier]
|
[Speakers]
Key components:
1. RPM Sensors: One per race car, connected to the car's engine.
2. CAN Bus: Collects data from all 20 RPM sensors.
3. WiFi Bridge: Converts CAN bus data to WiFi signal.
4. WiFi Router: Transmits data wirelessly to the computer.
5. Computer running Wwise: Processes RPM data and generates audio.
6. Audio Interface: Converts digital audio from Wwise to analog.
7. Power Amplifier: Boosts audio signal.
8. Speakers: Output the final audio.
Related categories: C++ Programming Plugin Audio Processing WiFi