Interactive Tinkercad Arduino Game Design
Budget: €30 – €250 EUR
Sure! Here are a few concise bullet points outlining the task, main goals, and how it should be made:
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### **Project Overview:**
* Design a **10-round interactive game** using **Tinkercad** and **real hardware** (Arduino-based).
* Include visual (LCDs, LEDs), audio (buzzer/speaker), and emoji feedback.
* Each round has a **color**, **sound**, **difficulty**, and **satisfaction emoji**.
---
### **Main Goals:**
* Build a **Tinkercad circuit** with:
* Two LCD screens (one for game text, one for emojis)
* RGB LED for color display
* Buzzer for sound feedback
* 4x4 keypad to control rounds, colors, and emojis
* I2C communication between two Arduino boards
* Build a **real-life circuit** with:
* LCD with RGB backlight (for round info and color)
* 8x8 LED matrix (for emojis)
* LED bar (to track rounds)
* Speaker for sound output
* Single Arduino Uno with Grove Base Shield
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### **How It Should Be Made:**
**For Tinkercad:**
* Create specific functions: `Color_Generation()`, `Sound_Emission()`, `Round1()`–`Round10()`
* Display difficulty and emojis on LCD2 (slave)
* Use keypad combinations to trigger game events (e.g., `R+1` starts Round 1)
* Write clean, modular code using loops and conditionals
**For Practical Circuit:**
* Replace buzzer with speaker; LCD2 with LED Matrix
* Use Grove Base Shield for easy connections
* Display round info and backlight color on LCD
* Track progress on LED bar using `Round_bar_Number()` function
* Code must follow structure and trigger events via keypad input
---
### **Project Overview:**
* Design a **10-round interactive game** using **Tinkercad** and **real hardware** (Arduino-based).
* Include visual (LCDs, LEDs), audio (buzzer/speaker), and emoji feedback.
* Each round has a **color**, **sound**, **difficulty**, and **satisfaction emoji**.
---
### **Main Goals:**
* Build a **Tinkercad circuit** with:
* Two LCD screens (one for game text, one for emojis)
* RGB LED for color display
* Buzzer for sound feedback
* 4x4 keypad to control rounds, colors, and emojis
* I2C communication between two Arduino boards
* Build a **real-life circuit** with:
* LCD with RGB backlight (for round info and color)
* 8x8 LED matrix (for emojis)
* LED bar (to track rounds)
* Speaker for sound output
* Single Arduino Uno with Grove Base Shield
---
### **How It Should Be Made:**
**For Tinkercad:**
* Create specific functions: `Color_Generation()`, `Sound_Emission()`, `Round1()`–`Round10()`
* Display difficulty and emojis on LCD2 (slave)
* Use keypad combinations to trigger game events (e.g., `R+1` starts Round 1)
* Write clean, modular code using loops and conditionals
**For Practical Circuit:**
* Replace buzzer with speaker; LCD2 with LED Matrix
* Use Grove Base Shield for easy connections
* Display round info and backlight color on LCD
* Track progress on LED bar using `Round_bar_Number()` function
* Code must follow structure and trigger events via keypad input