Game Play Tester & Use-Case Developer

Job ID: 40246530

Budget: $250 – $750 USD

We are developing a browser-based action/building game and are looking for an experienced gamer to help us refine gameplay through structured testing and documentation.

This role does not require programming experience.

We need someone who understands how games are supposed to feel, function, and flow — and can clearly document where reality differs from design intent.

What You’ll Be Doing

You will:

Play early builds of the game extensively

Document intended gameplay use cases (what should happen)

Identify inconsistencies, friction points, and broken mechanics

Compare expected vs actual behavior

Suggest improvements from a gamer’s perspective

Record short screen captures when helpful

Write structured reports for the programming team

What We Need From You
Formal Gaming Experience (Required)

You must have:

Competitive or structured gaming experience

Experience in multiplayer, shooter, building, or strategy games

Strong understanding of game mechanics, flow, pacing, and player psychology

Ability to articulate why something feels “off”

Examples of relevant experience:

Competitive FPS games

Fortnite-style building mechanics

Arena-style PvP games

Survival / sandbox games

Game balancing and meta awareness

Core Skill: Use Case Thinking

We need someone who can document scenarios like this:

Expected Behavior:
When a player presses the wall-build key while aiming at valid terrain, a wall should place instantly and snap to grid alignment.

Actual Behavior:
Wall sometimes places partially inside terrain, sometimes delays 300–500ms, occasionally fails without feedback.

Impact:
Breaks build rhythm. Makes combat unreliable.

Severity: High (combat-critical mechanic)

This type of documentation is exactly what we’re looking for.

Deliverables

Structured Use Case Documentation (Word doc or google doc)

Bug / Behavior Reports

Gameplay Flow Reports

Friction Analysis (What breaks immersion?)

“Feels Wrong” Documentation (even if not technically broken)

Suggested Improvement Notes

Ideal Candidate

Competitive gamer mindset

Detail-oriented

Strong written communication

Analytical thinker

Comfortable explaining gameplay systems clearly

Not afraid to critique mechanics

What This Is NOT

Not a coding job

Not graphic design

Not story writing

Not casual playtesting

This is structured, professional-level gameplay analysis.

Bonus If You Have

QA testing background

Experience writing bug reports

Experience in early access or alpha builds

Game design education or training

Familiarity with documenting reproducible steps