Unreal Engine 5.4 Blueprint & Animation Specialist
Budget: $8 – $15 CAD
We are looking for an Unreal Engine Specialist with expertise in Blueprint scripting, animation retargeting, and character animation for Unreal Engine 5.4. The ideal candidate has 5+ years of experience working with animations and Blueprints, ensuring smooth integration and optimization of character animations.
Responsibilities:
Develop and optimize Unreal Engine Blueprints for animation systems.
Retarget animations to different character skeletons within Unreal Engine 5.4.
Fix and optimize character animations to ensure smooth and high-quality playback.
Work with skeletal meshes, bone structures, rigging, and weight painting to ensure animation compatibility.
Debug and resolve animation-related issues, including clipping, deformation, and blending problems.
Integrate and manage animations within the Unreal Engine animation pipeline.
Collaborate with 3D artists, riggers, and developers to ensure animations align with project goals.
Stay up to date with Unreal Engine 5.4 tools and best practices related to animation and Blueprints.
Qualifications:
5+ years of experience with Unreal Engine (5.2 - 5.4) focusing on animation and Blueprints.
Strong expertise in Blueprint scripting for animation systems.
Deep understanding of animation retargeting using Unreal Engine’s Retarget Manager.
Proficiency in skeletal meshes, rigging, and weight painting.
Experience with Control Rig and Sequencer for animation workflows.
Ability to debug and fix animation-related issues.
Knowledge of animation performance optimization techniques in Unreal Engine.
Strong problem-solving skills and ability to work in a fast-paced environment.
Preferred Skills:
Experience working with motion capture data.
Familiarity with procedural animation techniques.
Understanding of Unreal Engine’s Niagara VFX system.
Knowledge of Python scripting for automation in Unreal Engine.
Responsibilities:
Develop and optimize Unreal Engine Blueprints for animation systems.
Retarget animations to different character skeletons within Unreal Engine 5.4.
Fix and optimize character animations to ensure smooth and high-quality playback.
Work with skeletal meshes, bone structures, rigging, and weight painting to ensure animation compatibility.
Debug and resolve animation-related issues, including clipping, deformation, and blending problems.
Integrate and manage animations within the Unreal Engine animation pipeline.
Collaborate with 3D artists, riggers, and developers to ensure animations align with project goals.
Stay up to date with Unreal Engine 5.4 tools and best practices related to animation and Blueprints.
Qualifications:
5+ years of experience with Unreal Engine (5.2 - 5.4) focusing on animation and Blueprints.
Strong expertise in Blueprint scripting for animation systems.
Deep understanding of animation retargeting using Unreal Engine’s Retarget Manager.
Proficiency in skeletal meshes, rigging, and weight painting.
Experience with Control Rig and Sequencer for animation workflows.
Ability to debug and fix animation-related issues.
Knowledge of animation performance optimization techniques in Unreal Engine.
Strong problem-solving skills and ability to work in a fast-paced environment.
Preferred Skills:
Experience working with motion capture data.
Familiarity with procedural animation techniques.
Understanding of Unreal Engine’s Niagara VFX system.
Knowledge of Python scripting for automation in Unreal Engine.