Realistic Character Animation in Unreal Engine

Job ID: 38330965

Budget: €18 – €36 EUR

[Project Currently in Financing Phase - Expected Beginning October 2024]
Big Monkey Entertainment, upcoming french game development studio, is looking for its first 3d animator.
As such, your responsibilities will include laying the groundwork for all matters of character animations (locomotion, combat, environmental interaction, facial animations and so on...).

Great responsibilities mean great power too, as this opening comes with the possibility (if so enclined) to have a concrete and direct impact on the game's direction and core mechanics.

Key Project Requirements:
- Constructing realistic 3d character animations within Unreal Engine :
- Build upon the motion matching & locomotion basics of UE to develop a fully animated locomotion system
- Build melee combat animations from scratch (strikes, blocks, parries, combos w/ animation cancelling)
- Help implementing the combat system & animation interactions via Blueprints

Ideal skills and Qualifications:
- As the position will be critical in building an up-to-industry standards project, seniority (3+ years of animating for unreal engine) is mandatory for the position.
- Strong portfolio showcasing locomotion & combat animations
- Knowledge of in-engine cinematic production is a plus

Due resources and time shall of course be allocated for the specified tasks to be carried comfortably.
Position is (of course) fully remote.