Metahuman as custom CG character for Autodesk Flow Studio -- 2
Budget: €250 – €750 EUR
Need someont to take an existing Metahuman, run it through Blender, and confirm that it imports cleanly into Autodesk Flow Studio (ex-Wonder Studio) so I can use it as a custom CG character in Live Action (replacing actor in video footage).
Scope of work
• Import the Metahuman into Blender, keeping all materials and facial-rig data intact. NOTE: In UE, character has custom clothing as Skeletal Meshes, and also has a custom rigged braid attached to head socket which responds to physics (I'm aware Flow studio likely doesn't allow for braid physics so I'm okay with keeping it static).
• Export and validate the asset in Flow Studio, resolving any skeleton, material, or scale issues that appear.
• Test the character with my pre-existing animations, checking both Facial expressions and emotions and Full-body movements and actions to be sure they retarget correctly.
• Deliver the Flow-Studio-ready files: FBX (or the format you find most reliable), and .blend.
Success means I can drop the character into Flow Studio, assign my existing animation clips, and immediately see correct facial and body motion inside Live Action.
Scope of work
• Import the Metahuman into Blender, keeping all materials and facial-rig data intact. NOTE: In UE, character has custom clothing as Skeletal Meshes, and also has a custom rigged braid attached to head socket which responds to physics (I'm aware Flow studio likely doesn't allow for braid physics so I'm okay with keeping it static).
• Export and validate the asset in Flow Studio, resolving any skeleton, material, or scale issues that appear.
• Test the character with my pre-existing animations, checking both Facial expressions and emotions and Full-body movements and actions to be sure they retarget correctly.
• Deliver the Flow-Studio-ready files: FBX (or the format you find most reliable), and .blend.
Success means I can drop the character into Flow Studio, assign my existing animation clips, and immediately see correct facial and body motion inside Live Action.