UE5 Lyra Multiplayer Upgrade -- 2

Job ID: 39849126

Budget: $30 – $250 USD

I’m extending Epic’s Lyra starter project in Unreal Engine 5 and need a developer who can dive in right away. Map integration is the first milestone: I already have environment assets that must be imported or recreated and then wired cleanly into Lyra’s playlist system so they rotate just like the stock maps.

Once the new arenas are live, we’ll replace the default mannequins with bespoke hero characters, add fresh abilities, and make sure every animation, ability cooldown, and hit reaction replicates perfectly across the network. Authoritative, fully replicated multiplayer is essential; quick co-op sessions and head-to-head matches have to feel rock-solid on both listen- and dedicated-server paths.

Blueprint is fine for surface logic, but the backbone should remain in clean, well-commented C++ to keep future maintenance painless. If you’ve shipped anything on Lyra or the old Shooter Game sample—and you can start soon—let me know what you built, how you handled replication, and when you can jump in.

Deliverables
• Integrate my provided level assets and register 3–5 new maps in the playlist subsystem.
• Implement custom hero meshes, animation blueprints, and gameplay abilities with full replication.
• Audit and polish network authority so sessions stay stable under load.
• Supply readable C++ modules, brief inline documentation, and a short hand-off note for future tweaks.

I’m ready to move forward the moment I find the right fit.