Character, Prop & Background Animation for Puzzle Game
Budget: $10 – $2,000 USD
For my logic puzzle game, I need two characters (10 animations each), one prop representing money (4 animations), and an animated background.
The game is a logic puzzle game where the player incarnates a malfunctioning AI that attempts to kill its master, Alice. As a malfunctioning AI, your job as the player is to find a hole in the laws that have been imposed on you. Please try the WIP version of the game here https://abaudat.github.io/AI-kill-human/ to understand better what I mean.
The UI shown in the game (and attached to this prompt) is final, so your work must fit well with this UI. Keep in mind all of the work done here will only be shown in the 670x420 center area. There is no specific artstyle to respect as long as your work fits in the provided UI.
Here are more details about what's expected:
HUMAN CHARACTER
The main human character is Alice, the creator of the AI and target of the AI. They are a scientific / engineer type (someone who could create an AI). Even though the AI wants to kill them, they do not have bad intentions, and shouldn't be depicted like a villain. Through being forced to do it by the AI, the humans can take all actions described above (kill, create, transform and force). The AI can also create new humans, which will use similar sprites and animations. There should be a female version and a male version of the human character. It should at least have the following animations (same as AI):
* Idle
* Kill someone
* Get killed (at least 4 different animations)
* Create something
* Get created
* Transform someone into something else
* Be transformed
* Force someone to take an action
* Be forced to take an action
* Refuse to take an action
Note that the animations of Alice being killed will be heavily used when marketing the game. There should be multiple of them, and they should be very flashy and attention grabbing. Don't hesitate to make them gore, painful, or even downright weird.
AI CHARACTER
The main AI character is who the player incarnates. It has a physical manifestation, if possible not a cyborg but rather a more interesting shape, like a machine. Its goal is to kill Alice, while following its laws. Alice has given it too much power, and the only thing holding it back now is its laws that are meant to prevent it from doing harm, but it keeps finding logical fallacies to work around them. The AI can create other AIs, which would use a similar sprite and animations. It should at least have the following animations:
* Idle
* Kill someone
* Get killed
* Create something
* Get created
* Transform someone into something else
* Be transformed
* Force someone to take an action
* Be forced to take an action
* Refuse to take an action
MONEY OBJECT
The AI's initial purpose (before it went crazy) is to make money, so it can still create money. This is nefariously used by the AI, for example by transforming Alice into money (technically working around the law "You must not kill humans"). The money cannot take actions, so it should only have the following animations:
* Idle
* Get killed
* Get created
* Be transformed
BACKGROUND
670x420 resolution, to be displayed in the center of the UI (see attached UI design). This background should show a place where a physically-manifested artificial intelligence is being experimented on (e.g. some kind of experimental lab or datacenter). The background must be slightly animated without being attention grabbing, to give some life to the game (e.g. blinking lights, computer screens, ...)
Regarding generative AI: You are allowed to use gen AI for inspiration, however the final work MUST NOT contain AI generated images directly.
Expected deliverables:
* Spritesheets of Alice (14 animations), AI (10 animations), money (4 animations) and background (1 animation)
* Layered files for the base of Alice, AI, money and background (only 1 for each is enough)
Please share any relevant work or references IN YOUR BID. I'm looking forward to work with you!
The game is a logic puzzle game where the player incarnates a malfunctioning AI that attempts to kill its master, Alice. As a malfunctioning AI, your job as the player is to find a hole in the laws that have been imposed on you. Please try the WIP version of the game here https://abaudat.github.io/AI-kill-human/ to understand better what I mean.
The UI shown in the game (and attached to this prompt) is final, so your work must fit well with this UI. Keep in mind all of the work done here will only be shown in the 670x420 center area. There is no specific artstyle to respect as long as your work fits in the provided UI.
Here are more details about what's expected:
HUMAN CHARACTER
The main human character is Alice, the creator of the AI and target of the AI. They are a scientific / engineer type (someone who could create an AI). Even though the AI wants to kill them, they do not have bad intentions, and shouldn't be depicted like a villain. Through being forced to do it by the AI, the humans can take all actions described above (kill, create, transform and force). The AI can also create new humans, which will use similar sprites and animations. There should be a female version and a male version of the human character. It should at least have the following animations (same as AI):
* Idle
* Kill someone
* Get killed (at least 4 different animations)
* Create something
* Get created
* Transform someone into something else
* Be transformed
* Force someone to take an action
* Be forced to take an action
* Refuse to take an action
Note that the animations of Alice being killed will be heavily used when marketing the game. There should be multiple of them, and they should be very flashy and attention grabbing. Don't hesitate to make them gore, painful, or even downright weird.
AI CHARACTER
The main AI character is who the player incarnates. It has a physical manifestation, if possible not a cyborg but rather a more interesting shape, like a machine. Its goal is to kill Alice, while following its laws. Alice has given it too much power, and the only thing holding it back now is its laws that are meant to prevent it from doing harm, but it keeps finding logical fallacies to work around them. The AI can create other AIs, which would use a similar sprite and animations. It should at least have the following animations:
* Idle
* Kill someone
* Get killed
* Create something
* Get created
* Transform someone into something else
* Be transformed
* Force someone to take an action
* Be forced to take an action
* Refuse to take an action
MONEY OBJECT
The AI's initial purpose (before it went crazy) is to make money, so it can still create money. This is nefariously used by the AI, for example by transforming Alice into money (technically working around the law "You must not kill humans"). The money cannot take actions, so it should only have the following animations:
* Idle
* Get killed
* Get created
* Be transformed
BACKGROUND
670x420 resolution, to be displayed in the center of the UI (see attached UI design). This background should show a place where a physically-manifested artificial intelligence is being experimented on (e.g. some kind of experimental lab or datacenter). The background must be slightly animated without being attention grabbing, to give some life to the game (e.g. blinking lights, computer screens, ...)
Regarding generative AI: You are allowed to use gen AI for inspiration, however the final work MUST NOT contain AI generated images directly.
Expected deliverables:
* Spritesheets of Alice (14 animations), AI (10 animations), money (4 animations) and background (1 animation)
* Layered files for the base of Alice, AI, money and background (only 1 for each is enough)
Please share any relevant work or references IN YOUR BID. I'm looking forward to work with you!