Animation / Walk Cycle for a 2d character of a point-and-click adventure game
Budget: €30 – €250 EUR
Hello all!
I am developing a point-and-click adventure game that utilizes a "2.5D" or "pseudo-3D" style, similar to games such as "Deponia," "Randal's Monday," or "Kelvin and the Infamous Machine." For the game, I require a 2D animated character that will serve as the main character. I need a walking cycle animation for the character, including walking left, right (mirror of "left" movement), up, and down, as well as standing poses for left/right/up/down (which do not need to be animated). The number of frames for each direction is up to you, but I suggest at least eight to ensure smooth movement.
Check these as reference:
https://youtu.be/zPNZPZcyxss?t=1583
https://youtu.be/TkvGwoWJBL0?t=1175
I will provide you with a sketch or colored drawing of the character to use as a reference.
The most important thing that you should take into consideration, when designing the character, is that I want it to blend as well as possible with the game’s backgrounds, which I have already ready. I I will provide the game's backgrounds (I am attaching a few) so that you can ensure the character blends well with the environment and does not look out of place.
Before creating the walking cycle, I would like to see the character design to ensure it fits my vision. While I do not expect it to be perfect, I want it to blend well with the backgrounds and somehow match the reference sketch I provide.
Once completed, I would like all frames of the walking cycles in .png format, as well as the whole character sheet in Adobe Illustrator format (assuming you will design it in Adobe Illustrator).
Payment will be made regardless of whether I decide to use the character in the game or not. If I do decide to use the character and am satisfied with your work, I may ask you to create additional characters for the game (some of which may include minor animations) or items as needed.
I am developing a point-and-click adventure game that utilizes a "2.5D" or "pseudo-3D" style, similar to games such as "Deponia," "Randal's Monday," or "Kelvin and the Infamous Machine." For the game, I require a 2D animated character that will serve as the main character. I need a walking cycle animation for the character, including walking left, right (mirror of "left" movement), up, and down, as well as standing poses for left/right/up/down (which do not need to be animated). The number of frames for each direction is up to you, but I suggest at least eight to ensure smooth movement.
Check these as reference:
https://youtu.be/zPNZPZcyxss?t=1583
https://youtu.be/TkvGwoWJBL0?t=1175
I will provide you with a sketch or colored drawing of the character to use as a reference.
The most important thing that you should take into consideration, when designing the character, is that I want it to blend as well as possible with the game’s backgrounds, which I have already ready. I I will provide the game's backgrounds (I am attaching a few) so that you can ensure the character blends well with the environment and does not look out of place.
Before creating the walking cycle, I would like to see the character design to ensure it fits my vision. While I do not expect it to be perfect, I want it to blend well with the backgrounds and somehow match the reference sketch I provide.
Once completed, I would like all frames of the walking cycles in .png format, as well as the whole character sheet in Adobe Illustrator format (assuming you will design it in Adobe Illustrator).
Payment will be made regardless of whether I decide to use the character in the game or not. If I do decide to use the character and am satisfied with your work, I may ask you to create additional characters for the game (some of which may include minor animations) or items as needed.