VR Animation Player with Eye Tracking

Job ID: 38396402

Budget: £10 – £20 GBP

I'm looking for a VR developer experienced with Unreal Engine to create a project for the HTC Vive Pro Eye. The project involves:

- Playing random 3D animations: There are 10 3D animations available, and each should be played 3 times. An animation is randomly selected each time.

- A timeline mechanism: For each time the user holds a button down, a timeline should be displayed and stored on a CSV file, indicating the progress of the animation.

- Eye tracking data: I need the developer to record eye movement data using the HTC Vive Pro Eye headset. This data should be stored in a CSV file.

Ideal skills and experience for this job include:
- Proficiency in developing VR applications in Unreal Engine
- Strong background in creating interactive animations
- Familiarity with eye tracking technology, especially using the HTC Vive Pro Eye
- Prior experience in recording and storing data, particularly in CSV format.

If you're confident in your ability to meet these requirements and deliver a high-quality VR experience, I'd love to hear from you.

The 10 facial expression and head animations is ready and already plays a random animation when pressing the mouse button, but I want it to play an animation 30 times but only repeating each animation 3 times after that, it doesn't play the animation again.

The timeline wasn't created but I would prefer if it could start from the moment the user presses a button the timer begins printing in a text file a log of each time the user presses the button until he lifts his fingers from the button.

The eye tracking will track where the users is looking it is better to show it in the screen but also record it in a heat Map to record where the user is looking through playing the whole 30 facial expressions.