World-Class Online Sports Game
Budget: $1,500 – $3,000 USD
I own the domain SnapCraps.com and want it turned into a world-class, multi-platform sports game. The same code-base (or a well-synced set of repos) needs to compile cleanly for a browser build, native mobile apps, and a desktop installer. For desktop, Windows support is essential from day one; macOS and Linux are nice-to-haves we can phase in later if your framework makes that easy.
Gameplay details will be shared once we’re under NDA, but expect real-time action with a strong social layer: live leaderboards, head-to-head challenges, chat, and secure in-game wallets for virtual chips. Solid netcode, account persistence, and clean separation between client and server logic are critical acceptance points.
You’re free to propose the tech stack—Unity, Unreal, HTML5 + WebGL, or any engine you trust—as long as you can demonstrate smooth cross-builds, fast asset loading, and reliable server handshakes. The final deliverable is:
• A production-ready build deployed to SnapCraps.com
• Signed mobile binaries ready for App Store / Google Play submission
• A Windows installer with auto-update capability
• Source code in a private Git repo with instructions to reproduce every build
If you have shipped at least one real-time multiplayer title that runs in a browser, on phones, and on Windows, let’s talk.
Gameplay details will be shared once we’re under NDA, but expect real-time action with a strong social layer: live leaderboards, head-to-head challenges, chat, and secure in-game wallets for virtual chips. Solid netcode, account persistence, and clean separation between client and server logic are critical acceptance points.
You’re free to propose the tech stack—Unity, Unreal, HTML5 + WebGL, or any engine you trust—as long as you can demonstrate smooth cross-builds, fast asset loading, and reliable server handshakes. The final deliverable is:
• A production-ready build deployed to SnapCraps.com
• Signed mobile binaries ready for App Store / Google Play submission
• A Windows installer with auto-update capability
• Source code in a private Git repo with instructions to reproduce every build
If you have shipped at least one real-time multiplayer title that runs in a browser, on phones, and on Windows, let’s talk.
Related categories:
Android
C# Programming
C++ Programming
HTML5
Unity 3D
Game Development
Unreal Engine
Unity