Unity XR Expert for VR Prototype Setup - 13/03/2025 17:26 EDT
Budget: $750 – $1,500 USD
Prototype Description: Virtual Book on a Physical Binder for Meta Quest 3
Overview:
This VR prototype allows users to interact with a virtual book displayed inside a physical binder. The binder itself has no physical pages—instead, when it is opened, virtual pages appear inside, as if they naturally belong to the book. Users flip pages using a pinch gesture, and when the binder is closed, the virtual pages disappear.
Key Functional Constraints:
• Only 5 virtual pages will be implemented.
• Pages do not need to reappear in their last state—they can reset when the binder is reopened (optional).
• The UI does not need to be visually polished—the focus is on functionality.
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Core Functionality:
1. Binder as the Book Base:
• The physical binder is tracked in VR, acting as the foundation for the virtual book.
• The user holds and manipulates the binder, which remains visible in VR.
2. Virtual Page Display & Interaction:
• When the binder is opened, 5 virtual pages appear, aligned with the binder’s interior.
• The pages do not exist physically but are rendered in VR to match the binder’s size and shape.
3. Page Flipping Using Pinch Gesture:
• Pinch Gesture Detection:
• Uses Meta Quest hand tracking to detect a pinch (thumb + index finger) near the page corner.
• The direction of the pinch swipe determines whether to flip the page forward or backward.
• Smooth, Time-Laced Animation:
• Once a pinch is detected, a page flip animation plays over a set duration to mimic a realistic page turn.
• Audio & Haptic Feedback: (Optional)
• A page-turn sound effect plays when flipping a page.
• Haptic feedback is triggered through controllers (if available).
4. Binder Closing = Pages Disappear:
• When the user closes the binder, the virtual pages fade out and disappear.
• If the binder is reopened, pages can reset to the first page (or maintain the last open page, if implemented).
Overview:
This VR prototype allows users to interact with a virtual book displayed inside a physical binder. The binder itself has no physical pages—instead, when it is opened, virtual pages appear inside, as if they naturally belong to the book. Users flip pages using a pinch gesture, and when the binder is closed, the virtual pages disappear.
Key Functional Constraints:
• Only 5 virtual pages will be implemented.
• Pages do not need to reappear in their last state—they can reset when the binder is reopened (optional).
• The UI does not need to be visually polished—the focus is on functionality.
⸻
Core Functionality:
1. Binder as the Book Base:
• The physical binder is tracked in VR, acting as the foundation for the virtual book.
• The user holds and manipulates the binder, which remains visible in VR.
2. Virtual Page Display & Interaction:
• When the binder is opened, 5 virtual pages appear, aligned with the binder’s interior.
• The pages do not exist physically but are rendered in VR to match the binder’s size and shape.
3. Page Flipping Using Pinch Gesture:
• Pinch Gesture Detection:
• Uses Meta Quest hand tracking to detect a pinch (thumb + index finger) near the page corner.
• The direction of the pinch swipe determines whether to flip the page forward or backward.
• Smooth, Time-Laced Animation:
• Once a pinch is detected, a page flip animation plays over a set duration to mimic a realistic page turn.
• Audio & Haptic Feedback: (Optional)
• A page-turn sound effect plays when flipping a page.
• Haptic feedback is triggered through controllers (if available).
4. Binder Closing = Pages Disappear:
• When the user closes the binder, the virtual pages fade out and disappear.
• If the binder is reopened, pages can reset to the first page (or maintain the last open page, if implemented).