Simple Android Adventure Game Development
Budget: $25 – $50 USD
I want to build a lightweight adventure game for Android that scrolls smoothly as the player moves through the world. The feel I have in mind is realistic rather than cartoonish or pixel-art, so every scene, character and animation should lean toward natural proportions, lighting and textures while still remaining mobile-friendly.
Core interaction will rely on responsive touch controls: on-screen buttons or gestures for movement, jumping and basic actions. If you see a quick way to add optional tilt or game-pad hooks without blowing up scope, let’s discuss, but touch must work flawlessly first.
The project is intentionally small in scope—think of it as a vertical slice or polished prototype—so I need the essentials done well:
• Functional scrolling system that keeps the camera locked on the player and handles multi-layer backgrounds
• Character movement, collision and at least one simple interaction (e.g., item pickup or door trigger)
• Clean, readable Android Studio project using Kotlin or Java, ready to compile on the latest stable SDK
• All original art assets in realistic style, sized and compressed for smooth performance on mid-range devices
• Final signed APK plus complete source code and a brief README describing build steps and control mapping
If you have a small demo, portfolio link or performance tips that suit this scope, include them in your reply so we can move quickly from concept to first build.
Core interaction will rely on responsive touch controls: on-screen buttons or gestures for movement, jumping and basic actions. If you see a quick way to add optional tilt or game-pad hooks without blowing up scope, let’s discuss, but touch must work flawlessly first.
The project is intentionally small in scope—think of it as a vertical slice or polished prototype—so I need the essentials done well:
• Functional scrolling system that keeps the camera locked on the player and handles multi-layer backgrounds
• Character movement, collision and at least one simple interaction (e.g., item pickup or door trigger)
• Clean, readable Android Studio project using Kotlin or Java, ready to compile on the latest stable SDK
• All original art assets in realistic style, sized and compressed for smooth performance on mid-range devices
• Final signed APK plus complete source code and a brief README describing build steps and control mapping
If you have a small demo, portfolio link or performance tips that suit this scope, include them in your reply so we can move quickly from concept to first build.