Simple Android Adventure Game Development

Job ID: 40377746

Budget: $25 – $50 USD

I want to build a lightweight adventure game for Android that scrolls smoothly as the player moves through the world. The feel I have in mind is realistic rather than cartoonish or pixel-art, so every scene, character and animation should lean toward natural proportions, lighting and textures while still remaining mobile-friendly.

Core interaction will rely on responsive touch controls: on-screen buttons or gestures for movement, jumping and basic actions. If you see a quick way to add optional tilt or game-pad hooks without blowing up scope, let’s discuss, but touch must work flawlessly first.

The project is intentionally small in scope—think of it as a vertical slice or polished prototype—so I need the essentials done well:

• Functional scrolling system that keeps the camera locked on the player and handles multi-layer backgrounds
• Character movement, collision and at least one simple interaction (e.g., item pickup or door trigger)
• Clean, readable Android Studio project using Kotlin or Java, ready to compile on the latest stable SDK
• All original art assets in realistic style, sized and compressed for smooth performance on mid-range devices
• Final signed APK plus complete source code and a brief README describing build steps and control mapping

If you have a small demo, portfolio link or performance tips that suit this scope, include them in your reply so we can move quickly from concept to first build.