Mobile Card Game App Development
Budget: $250 – $750 AUD
I want to turn a classic playing-card concept into a modern mobile experience, launching simultaneously on iOS and Android. The download itself will be completely free; revenue will come from an in-game currency that players can purchase and then spend only on cosmetic upgrades—table themes, card backs, avatars, that sort of thing. No pay-to-win mechanics, just visual flair.
Visuals should match the polished, slightly isometric look you see in popular Texas Hold ’Em apps—clean 3-D tables, readable cards, and a clear third-person camera angle that keeps the whole layout intuitive on a phone screen.
Two game modes need building: a quick single-player option against solid AI for offline play, and real-time multiplayer with simple matchmaking and private tables for friends. A lightweight backend (Firebase, PlayFab, or a comparable service) is fine as long as it handles user accounts, currency balances, and leaderboards securely.
Key deliverables
• iOS and Android builds, ready for App Store / Google Play submission
• Fully functional cosmetic shop tied to Apple/Google in-app purchase flow
• Single-player AI tuned for casual and experienced players
• Multiplayer lobby, matchmaking, and basic chat or emoji reactions
• Simple admin panel or config file so I can update cosmetic items without a full app rebuild
• Source code, asset files, and clear documentation for future maintenance
Smooth performance on mid-range devices, clean UI/UX, and compliance with both store guidelines will be the acceptance criteria.
Visuals should match the polished, slightly isometric look you see in popular Texas Hold ’Em apps—clean 3-D tables, readable cards, and a clear third-person camera angle that keeps the whole layout intuitive on a phone screen.
Two game modes need building: a quick single-player option against solid AI for offline play, and real-time multiplayer with simple matchmaking and private tables for friends. A lightweight backend (Firebase, PlayFab, or a comparable service) is fine as long as it handles user accounts, currency balances, and leaderboards securely.
Key deliverables
• iOS and Android builds, ready for App Store / Google Play submission
• Fully functional cosmetic shop tied to Apple/Google in-app purchase flow
• Single-player AI tuned for casual and experienced players
• Multiplayer lobby, matchmaking, and basic chat or emoji reactions
• Simple admin panel or config file so I can update cosmetic items without a full app rebuild
• Source code, asset files, and clear documentation for future maintenance
Smooth performance on mid-range devices, clean UI/UX, and compliance with both store guidelines will be the acceptance criteria.
Related categories:
Graphic Design
Mobile App Development
iPhone
Android
Game Development
iOS Development
Android App Development
Unity