Get my two small Unreal Engine 4 VR projects packaging for Oculus Quest
Budget: $250 – $750 USD
I have two small VR projects that I works fine on PC VR, but I want to be able to package it for Quest and Quest 2. The projects are built in Unreal Engine 4.26. They are blueprints only projects, but some plugins I use are C++ plugins.
Right now these features work in the project:
* Video/Audio/Gameplay Works great on PC VR PIE
These features do not currently work and I want to hire you to make them work:
* Package for Quest/Quest 2
* No crashes on Quest
Features that must not be broken by your changes:
* Play in Editor on Windows
* Menus must open on all platforms without crashing
* Audio spatialization via Oculus Audio still works
I am fairly technical, but mostly a designer and I want to keep focusing on VR UX instead of figuring out platform issues. I suspect that a programmer with Quest/Android experience will probably get each one working in a single evening, maybe 2 days tops. However, I do expect the default test map (which is mostly empty) to run at a reasonable FPS on Quest when you're done. I'll give you access to my Plastic SCM instance where you can do the work.
Right now these features work in the project:
* Video/Audio/Gameplay Works great on PC VR PIE
These features do not currently work and I want to hire you to make them work:
* Package for Quest/Quest 2
* No crashes on Quest
Features that must not be broken by your changes:
* Play in Editor on Windows
* Menus must open on all platforms without crashing
* Audio spatialization via Oculus Audio still works
I am fairly technical, but mostly a designer and I want to keep focusing on VR UX instead of figuring out platform issues. I suspect that a programmer with Quest/Android experience will probably get each one working in a single evening, maybe 2 days tops. However, I do expect the default test map (which is mostly empty) to run at a reasonable FPS on Quest when you're done. I'll give you access to my Plastic SCM instance where you can do the work.